For me, Maker Faire Rome means a magical adventure that made me realize the true meaning of creativity and innovation. And, it helped me to gain a new perspective on my projects and creative journey, which pushed me in more innovative and bold directions.
Events 2024
Sapienza Università di Roma
LEARNING AND FUN RHYME WITH…KAHOOT! - APPRENDIMENTO E DIVERTIMENTO FANNO RIMA CON…KAHOOT!
Kahoot! it is a recent educational tool which - despite having spread, from 2013 to today, in every training sector - is known above all as a game-based platform for schools. In fact, it allows teachers to create gamified tests with the aim of strengthening educational contents and therefore improving the teaching-learning process. Numerous studies have been carried out aimed at establishing the effectiveness of Kahoot!: they have demonstrated how an approach focused on the student, which motivates him in a playful and competitive way, represents a valid and innovative tool, usable for learning any subject.
ONLINE

Mario D'Avino
Adjunct professor of Pedagogy, Psychology and Sociology, honorary juvenile judge, former Carabiniere, he is an officer of the Military Volunteer Corps of the CRI, a full member of the National Carabinieri Association and of the National Union of Officers on Leave of Italy. He has conducted some research in the university sector: E-university, development of FaD in Italian universities; Fates vos jeux, diffusion of video games in children, E-disability, diffusion of new technologies for different abilities, Civis mundi sum, value of active citizenship and meaning of the term legality in children, Smart working, investigation into a new way of living by working
Category MakerLearnFestival · Type Talk
Back