L’innovazione non è solo una questione tecnologica ma un cambiamento sociale e culturale. Maker Faire Rome rende l’innovazione accessibile e fruibile a tutti. Per questo Joule, la scuola di Eni per l’impresa crede fortemente nell’evento e partecipa ogni anno anche al suo hackathon, proponendo sfide diverse finalizzate a stimolare soluzioni insolite e innovative. Quello che auspichiamo con la nostra presenza è di alimentare un virtuoso scambio di idee, producendo un positivo effetto di “osmosi” in termini di sviluppo tecnologico e di mindset imprenditoriale.
Exhibitors 2015
- DRONES
- COMMERCE
- OPENING TECHNOLOGY
- ELECTRONICS
- TECHNOLOGY FOR BUSINESS
- HUMAN BODY
- MASS CUSTOMIZATION
- HEALTH
- WATER
- EXPLORING OUR WORLD
- MECHANICS
- OPEN HARDWARE BUSINESS
- TOOLS FOR MAKERS
- ART
- SPORT
- STARTUPS
- CRAFT
- ANIMALS
- SPORT & LEISURE
- HACKING DAILY LIFE
- MOBILITY
- ARCHITECTURE
- HOME AUTOMATION
- MUSIC
- MAKERS ACADEMY
- OPEN HARDWARE ELECTRONICS
- ROBOTS
- FABRICATION
- ENERGY
- INTERACTION
- FURNITURE
- AUDIO
- KIDS
- MATERIALS
- 3D PRINTING VENDORS
- RECYCLING & UPCYCLING
- EDUCATION
- HUMANOID ROBOTS
- PUPPETS
- SUSTAINABLE FUTURE
- 3D PRINTING
- DIGITAL FABRICATION
- FABLAB
- JEWELS
- CITIES
- SECURITY
- HACKING OUR SOCIETY
- ROBOTICS FOR BUSINESS
- RESEARCH
- GARDENING
- SCIENCE
- FOUNDATIONS FOR A MAKER SOCIETY
- FOOD ROBOTICS
- QUALITY OF LIFE
- FASHION & WEARABLE
- COMMUNITIES
- PHOTOGRAPHY
- MICRO AND NANO TECHNOLOGIES
- DISABILITY
- FOOD
- CROWDFUNDED PROJECTS
- COMMUNICATION
- HUMAN RELATIONSHIPS
- CULTURAL HERITAGE
- EYEWEAR
- GAMES
- CONTAMINAZIONI
- SKY & EARTH
- CLOTHING TECHNOLOGY
- FABACADEMY
- FASHION
- RETROCOMPUTING
- WEARABLE TECHNOLOGY
- BIOLOGY
- SCHOOLS
- ARTISANS
- WATCHES
- BIKES
- INTERNET OF THINGS
- 3D SCANNING
- ARTISANS & NEW CRAFT
- 3D PRINTING
- ARDUINO
- ROBOTICS
- ENERGY & SUSTAINABILITY
- OPEN SOURCE
- WELLNESS & HEALTHCARE
- FASHION & WEARABLES
- MUSIC & SOUND
- KIDS & EDUCATION
- HACKS
- FOOD & AGRICULTURE
Spike Ball
1. There are two holes user puts there hands in on either side of the ball.
2. Then the hands will be detected by the object and light sup
3. They will feel the inside lever. If the lever is pulled, then the outer shield will open.
4. Now, the player sees the membrane and can touch it. If the right sequence is touched, the core of the object will flourish.
5. The core is delicate and soft material. When touched different feedback happens including smell, light, sound and vibration to guide the player to the correct solution.
6. Then when the users remove their hands, the object will close and protect itself.
2. Then the hands will be detected by the object and light sup
3. They will feel the inside lever. If the lever is pulled, then the outer shield will open.
4. Now, the player sees the membrane and can touch it. If the right sequence is touched, the core of the object will flourish.
5. The core is delicate and soft material. When touched different feedback happens including smell, light, sound and vibration to guide the player to the correct solution.
6. Then when the users remove their hands, the object will close and protect itself.
Netherlands
Noor Hage of HKU University of the Arts Utrecht, The Netherlands
Noor studies Game design and development at HKU in the games and Interactive department. She creates unique experiences that question and expand expectations within her users.
L7
Other project in this stand