Exhibitors 2015



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Spike Ball

Spike Ball

1. There are two holes user puts there hands in on either side of the ball.
2. Then the hands will be detected by the object and light sup
3. They will feel the inside lever. If the lever is pulled, then the outer shield will open.
4. Now, the player sees the membrane and can touch it. If the right sequence is touched, the core of the object will flourish.
5. The core is delicate and soft material. When touched different feedback happens including smell, light, sound and vibration to guide the player to the correct solution.
6. Then when the users remove their hands, the object will close and protect itself.
Netherlands


Spike Ball

Noor Hage of HKU University of the Arts Utrecht, The Netherlands

Noor studies Game design and development at HKU in the games and Interactive department. She creates unique experiences that question and expand expectations within her users.

  L7
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Data updated on 2024-09-12 - 7.51.23 am
Promoted by
SUPPORTED BY
IN COLLABORATION WITH
supported by
in partnership with
Thanks to
in partnership with
Main Partner
Gold partner
Silver partner
bronze partner
Bronze partner
Cybersecurity Expert
Official Car
MAIN MEDIA partner
press & digital
media partner
technical media partner
media partner
Technical media partner
PADEL TECHNICAL PARTNER
with the free patronage of

testimonials