Exhibitors 2016
- ARDUINO
- HOME AUTOMATION
- YOUNG MAKERS (< 18)
- FABRICATION
- FASHION & WEARABLES
- INTERNET OF THINGS
- EDUCATION
- KIDS & EDUCATION
- OPEN SOURCE
- GAMES
- RECYCLING & UPCYCLING
- ROBOTICS
- SCIENCE
- ENERGY & SUSTAINABILITY
- MUSIC & SOUND
- ARTISANS & NEW CRAFT
- 3D PRINTING
- ART
- BIOLOGY
- FOOD & AGRICULTURE
- DRONES
- WELLNESS & HEALTHCARE
- HACKS
- 3D SCANNING
- CULTURAL HERITAGE
- STEAM PUNK
- CROWDFUNDING
Minecraft e l'arte: quando la realta' fisica incontra quella virtuale
In a moment where it is difficult keep the entire class vigilant and for a long period of time we asked ourselves: "Why don't we try to introduce Minecraft in the didactic?"
So for a long whole year we appreciated the eclecticism of Minecraft, but we felt like we were missing something: what about the tinkering activities and physical experiences as little makers of our kids ?
We found a solution that allows children to showcase the physical creations they have created within the game itself. From the virtual to the physical, and from the physical to the virtual, full circle. What better way to bring together old practical skills with the possibilities of Minecraft? Our children’s creations in Minecraft were already amazing. Now, they also have the ability to customize them further with objects that they’ve really created in the physical world.
What better way to use the bestÂselling PC game of all time together with drawings and paintings, artworks and other physical objects as a result of creativity, curiosity or tinkering activities: isn't that a great way to promote STEAM activities and let kids get closer to art ? Have you ever seen how TATE Modern museum of London decided to allow kids to "enjoy artworks like never before" exploring "imaginary worlds inspired by famous paintings and the realÂlife places they depict" ?
Interesting, isn't it? But let our kids be the real protagonists; let them use their physical artworks in their virtual Minecraft worlds. They don't need to be still passive spectators in the age of the new technologies and they should also discoverer the beauty of the ART.