Exhibitors 2019
- 3D PRINTING
- ART
- EDUCATION
- HOME AUTOMATION
- INTERNET OF THINGS
- KIDS & EDUCATION
- RECYCLING & UPCYCLING
- ROBOTICS
- SCIENCE
- YOUNG MAKERS (< 18)
- BIOLOGY
- GAMES
- ARTIFICIAL INTELLIGENCE
- OPEN SOURCE
- NEW MANUFACTURING
- FABRICATION
- WELLNESS & HEALTHCARE
- ENERGY & SUSTAINABILITY
- FOOD & AGRICULTURE
- 3D SCANNING
- CULTURAL HERITAGE
- AEROSPACE
- HACKS
- MUSIC & SOUND
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- DRONES
- STEAM PUNK
- ARDUINO
- CROWDFUNDING
Killbox
The war on terror shifts the battleground away from territory defined by geopolitical boundaries. The conflict zone now follows the individual, irrespective of geography. Unmanned drones fly at high altitude above sovereign states, monitoring and engaging these individual targets. Aerial combat is coordinated in volumetric space using cubes containing specific rules of engagement. These cubes- or "killboxes" make up a dynamic and responsive three dimensional map of the area. When activated, killboxes become legal zones of operation for any unit assigned to it.
Killbox is a fictionalized interactive experience in virtual environments based on documented drones strikes in Northern Pakistan.
The work is an international collaboration between American artist/activist, Joseph DeLappe and Scotland-based artists and game developers, Malath Abbas, Tom Demajo and Albert Elwin of Biome Collective.
An international collaboration between U.S. based artist/activist, Joseph DeLappe and Scotland-based artists and game developers, Malath Abbas, Tom Demajo and Albert Elwin of Biome Collective.
Biome Collective is at the forefront of the digital arts, making experiences that bridge video games, fine art and contemporary culture. Their work constructs meaningful interactions between people and space with a multi disciplnary approach and the creative application of technology.