For me, Maker Faire Rome means a magical adventure that made me realize the true meaning of creativity and innovation. And, it helped me to gain a new perspective on my projects and creative journey, which pushed me in more innovative and bold directions.
Exhibitors 2020
- CULTURAL HERITAGE
- AEROSPACE
- ARTIFICIAL INTELLIGENCE
- DRONES
- EDUCATION
- ENERGY & SUSTAINABILITY
- FOOD & AGRICULTURE
- HOME AUTOMATION
- INTERNET OF THINGS
- KIDS & EDUCATION
- NEW MANUFACTURING
- OPEN SOURCE
- RECYCLING & UPCYCLING
- ROBOTICS
- SCIENCE
- 3D PRINTING
- ART
- ARTISANS & NEW CRAFT
- BIOLOGY
- FABRICATION
- GAMES
- HACKS
- STEAM PUNK
- WELLNESS & HEALTHCARE
- YOUNG MAKERS (< 18)
- 3D SCANNING
- MUSIC & SOUND
- FASHION & WEARABLES
Università degli Studi di Siena - Dipartimento di Ingegneria dell'Informazione e Scienze Matematiche
This project presents two devices developed in the field of assistance and rehabilitation robotics: the robotic sixth finger and a rehabilitative exoskeleton.
The robotic sixth finger is a wearable device designed to help people with hand mobility limitations (for instance people spinal cord injury or post-stroke situations). The purpose of the device is to restore the ability to grasp objects with the affected hand.
In the context of helping people with motor deficits through robotics, we have created an exoskeleton for the rehabilitation of the wrist and the hand. This device is low cost and allows to record physical therapy exercises in order to playback them, even at home.
Italy
Università degli Studi di Siena - Dipartimento di Ingegneria dell'Informazione e Scienze Matematiche
Domenico Prattichizzo is an Italian scientist with a strong and internationally recognized expertise in the fields of Haptics, Robotics and, Wearable technology. Prattichizzo, currently Professor in robotics at the University of Siena, has contributed and is particularly active in the fields of Haptics and Robotics with a special focus on Wearable technology, Human-robot interaction, Rehabilitation robotics, Virtual reality, Augmented Reality.
Research