Maker Faire Rome has always been one of my favorite shows. It brings makers, hobbyists and enthusiasts of all ages and genres together in one place. The ability to show the newest technology and the coolest STEM products is something that can’t be done to this caliber anywhere else. We at DigiKey are lucky to be a part of this great maker event.
Exhibitors 2021
- FASHION & WEARABLES
- INTERNET OF THINGS
- PRODUCT DESIGN
- 3D PRINTING
- 3D SCANNING
- ART
- ARTIFICIAL INTELLIGENCE
- BIOLOGY
- EDUCATION
- HACKS
- KIDS & EDUCATION
- OPEN SOURCE
- ROBOTICS
- MUSIC & SOUND
- ARTISANS & NEW CRAFT
- RECYCLING & UPCYCLING
- STEAM PUNK
- GAMES
- SCIENCE
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- AEROSPACE
- HOME AUTOMATION
- NEW MANUFACTURING
- STARTUP
- WELLNESS & HEALTHCARE
- ENERGY & SUSTAINABILITY
- FABRICATION
- INDUSTRIAL AUTOMATION
- RETROCOMPUTING
- DRONES
- CULTURAL HERITAGE
- VIRTUAL REALITY
ECARules4All: VR for everyone
ECARules4All aims at being the WordPress for VR contents, a Unity plugin for enabling end-users without programming experience to modify the behaviour of a VR experience through Event-Condition Action rules (ECA) in natural language. Rules define the behaviour of each virtual object in the environment in isolation and its interaction with other objects. Once equipped with components supporting the runtime specification of behaviour rules, the resulting VR environments represent experiences templates that the end-users can configure for adapting them to their purposes.
Laboratorio CG3HCI (Prof. Lucio Davide Spano)
The CG3HCI Lab is an interdisciplinary research team of the Mathematics and Computer Science Department of the University of Cagliari, Italy. The group research focuses mainly on Computer Graphics (CG) and Human-Computer Interaction (HCI). Prof. Lucio Davide Spano leads the research in HCI. He got his Ph.D. at the University of Pisa, Italy, in 2013. He wrote several papers on novel interaction techniques and visualizations, gestural interaction, virtual and augmented reality applied to cultural heritage, mobile museum guides, and end-user development.
Research
K.02 (pav. K)