Make to Care è nato nel 2016 proprio dalla collaborazione con Maker Faire Rome che da subito ha accolto con entusiasmo la nostra volontà di raccogliere idee che potessero migliorare il quotidiano di chi con coraggio affronta una qualche forma di disabilità. Idee che nascono fuori dai contesti classici dell’innovazione. Negli anni, insieme, abbiamo raccolto centinaia di progetti e prototipi, abbiamo dato voce a spunti davvero rivoluzionari, intercettando, mappando e alimentando l’ecosistema della Patient-driven-Innovation.
Exhibitors 2021
- FASHION & WEARABLES
- INTERNET OF THINGS
- PRODUCT DESIGN
- 3D PRINTING
- 3D SCANNING
- ART
- ARTIFICIAL INTELLIGENCE
- BIOLOGY
- EDUCATION
- HACKS
- KIDS & EDUCATION
- OPEN SOURCE
- ROBOTICS
- MUSIC & SOUND
- ARTISANS & NEW CRAFT
- RECYCLING & UPCYCLING
- STEAM PUNK
- GAMES
- SCIENCE
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- AEROSPACE
- HOME AUTOMATION
- NEW MANUFACTURING
- STARTUP
- WELLNESS & HEALTHCARE
- ENERGY & SUSTAINABILITY
- FABRICATION
- INDUSTRIAL AUTOMATION
- RETROCOMPUTING
- DRONES
- CULTURAL HERITAGE
- VIRTUAL REALITY
BODYMOVE: INTERSCAMBIO DATI VIA PROTOCOLLO OSC
The "BodyMove" project stems from the need to be able to perform a whole series of activities in real-time in DaD that are useful for immediate feedback, which can be carried out in groups both remotely (DDI) and in presence (DiP). The starting point is the connection via OSC of the smartphone to the PC, using the opensource VCV Rack software, so that with every movement of the smartphone, the accelerometer sends data to PC. This system is useful both for making the disabled perform simple exercises and for physiotherapy sessions through tools such as BodyMove and CircleMove.
Marco Martucci, insieme alle allieve del triennio del corso "Servizi per la Sanit e lAssistenza Sociale dellIIS C. Cavour di Vercelli
Classes what gave life to the project belonging to the three-year professional course with address "Health and Social Assistance", adhering to the "STEAM in Pink" project whith the task of reinforcing the technological / scientific knowledge of students; the class is dynamic, attentive to technological developments and always looking for new stimuli. The students immediately felt involved as the project has an impact on their disciplinary areas combining technology, educational and medical-health cultures with rehabilitation purposes (physiotherapy).