Come rappresentante Automotive per ST ho avuto l’occasione di presentare dei casi reali nell’ambito automobilistico, dove siamo presenti con i nostri prodotti: ho conosciuto i maker e gli appassionati di tecnologia che li usano, ma soprattutto ho avuto modo di consolidare e tessere nuovi rapporti e collaborazioni con le diverse Squadre Corse universitarie presenti, ed ingaggiare nuovi partner interessati al loro utilizzo. Un’esperienza di grande valore da ripetere.
Exhibitors 2022
- EDUCATION
- GAMES
- SCIENCE
- STEAM PUNK
- AEROSPACE
- DRONES
- FABRICATION
- ARTIFICIAL INTELLIGENCE
- ROBOTICS
- VIRTUAL REALITY
- NEW MANUFACTURING
- RECYCLING & UPCYCLING
- STARTUP
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- PRODUCT DESIGN
- HOME AUTOMATION
- INTERNET OF THINGS
- WELLNESS & HEALTHCARE
- INDUSTRIAL AUTOMATION
- OPEN SOURCE
- 3D PRINTING
- ART
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- 3D SCANNING
- KIDS & EDUCATION
- CULTURAL HERITAGE
- BIOLOGY
- MUSIC & SOUND
- HACKS
Analogic and Digital Augmented Reality
The illusory perspective, used by Andrea Pozzo to simulate a tabernacle on the plane of the wooden frames, can be considered an Augmented Reality ante litteram, made with only the analogical tools of painting. The prototype proposed here - made using 3D printing to facilitate its reproducibility and dissemination - allows you to combine different illusory models to evaluate their mutual coincidence: there are different forms of perspectives and they are so different from each other, but how do they work? Through digital Augmented Reality it will be possible to reveal the principles of illusion!
Michela Ceracchi; L. Baglioni, L. Carlevaris, M. Fasolo, J. Romor, M. Salvatore, G.M. Valenti;
Michela Ceracchi, Phd in Storia, disegno e restauro dell'architettura