- STEAM PUNK
- ARTIFICIAL INTELLIGENCE
- VIRTUAL REALITY
- NEW MANUFACTURING
- RECYCLING & UPCYCLING
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- PRODUCT DESIGN
- HOME AUTOMATION
- INTERNET OF THINGS
- WELLNESS & HEALTHCARE
- INDUSTRIAL AUTOMATION
- OPEN SOURCE
- 3D PRINTING
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- 3D SCANNING
- KIDS & EDUCATION
- CULTURAL HERITAGE
- MUSIC & SOUND
Result for TAG "Art"
Smart Architecture for Industry 5.0
A showcase of research activities run in our DHLab applying ICT to Archaeology, Geography, Italian Literature, Paleography, Art History.
The project invests in digital knowledge, creates multimedia educational products, gives opportunities to investigate about innovative methodology in outdoor learning.
Exclusive handmade jewelry in Steampunk style from old mechanical watches. Unusual and recycled items from an artist from Ukraine Severodonetsk.
Unique handmade items in natural wool with mixed media technique. Individuality and diversity are the values that humanity appreciates.
On the occasion of the tenth edition of Maker Faire Rome, for the Maker Art section curated by Valentino Catricalà, Quayola will present a large-scale immersive video installation of the latest series. Storms. The viewer will be immersed in an immersive environment inside an industrial warehouse. A large video installation will encompass the viewer in a magical and natural territory through a path created by sound environments.
A table, where a metal ball rolls silently through the sand, endlessly creating and erasing beautiful patterns. A kinetic sculpture that invites to meditation.
a place where devalued things and waste materials reincarnate into one of a kind decorative and functional art pieces.
The Immersive Fabroom series blurs the boundaries between reality and the fantastic digital universes imagined by Fabvision and Tiwi
OrientaVerso is aimed to follow up the research, exploration and implementation activities started in the framework of “ITS 4.0”, the MIUR initiative promoted and coordinated by Upskill.
An interactive exhibition about scam that projects visitors in a serious-game that entertains and informs through experiential learning.
Multidisciplinary research and teaching project dedicated to the design and digital fabrication of origami structures
A Social Innovation and Circular Economy project, to overcome the boundaries of planned obsolescence toward a better future
A open-source multispectral illumination platform made for science, art and cultural heritage, to help research institutes during restorations and digital imaging tasks.
Riscarti explore the relationship between culture and waste recycling. The artworks reinsert waste in a new context, giving it new possibilities, to increase a sustainable culture. The installation "Indago Rom@" ( a multi-material composite of images, words and sounds) the artists Pamela Mattana and Fabio Pitotti help us searching the knots in the cosmopolitan ecosystem of the city.
RCircle, the project promoted by ALTAROMA in collaboration with Maker Faire Rome, is back. Sustainable fashion is displayed at the Gazometro from 7 to 9 October.
Training activities in a digital key, enriched from time to time by collaborations with educational institutions, universities and companies.
The Hatrix is a collector of ideas, methodologies, prototypes and digital applications in the world of cultural heritage.
AI-based motion recognition through body language aiming at evaluating the quality of experience of the user in a virtual museum.