- STEAM PUNK
- ARTIFICIAL INTELLIGENCE
- VIRTUAL REALITY
- NEW MANUFACTURING
- RECYCLING & UPCYCLING
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- PRODUCT DESIGN
- HOME AUTOMATION
- INTERNET OF THINGS
- WELLNESS & HEALTHCARE
- INDUSTRIAL AUTOMATION
- OPEN SOURCE
- 3D PRINTING
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- 3D SCANNING
- KIDS & EDUCATION
- CULTURAL HERITAGE
- MUSIC & SOUND
Result for TAG "Virtual Reality"
Blockchain and NFT Technology to create a unique digital certification for collectible wine bottles linked to multimedia augmented file. A new experience for wine market
Clearchain is a blockchain based tracking system for agri-food companies to safely track their products and monitor their quality.
Investigating moral behaviour in immersive virtual reality settings by means of an online dice game
Analyzing digital models of linear transportation infrastructure making use also of cutting-edge technologies such as VR & AR viewers
360 ° immersive videos for job orientation for university students
The beauty of water shines in many phenomena. This project is aimed at illustrating some of them, highlighting their importance from the natural and industrial point of view.
Helping socially fragile people integrating in the society with storytelling via an Augmented Reality app.
The Immersive Fabroom series blurs the boundaries between reality and the fantastic digital universes imagined by Fabvision and Tiwi
integrated orientation system to support orientation within the Molinette Hospital of Turin.
OrientaVerso is aimed to follow up the research, exploration and implementation activities started in the framework of “ITS 4.0”, the MIUR initiative promoted and coordinated by Upskill.
Metaverse as a paradigm of representation and knowledge of architecture and complexity: AR and VR in the communication of the project.
SPARK@MITA - software of Spatial Augmented Reality as a Key for co-creativity
The Hatrix is a collector of ideas, methodologies, prototypes and digital applications in the world of cultural heritage.
In the stuttering’s rehabilitation, the use of VR and biosensors increases the effectiveness of treatments, reducing time and costs.
AI-based motion recognition through body language aiming at evaluating the quality of experience of the user in a virtual museum.
Wearable devices can not only sense signals, but also provide tactile feedback in immersive Virtual Reality and active motor assitance to the user. We show development of soft hand exoskeletons and haptic gloves for research applications in the field of VR neuro-rehabilitation.