Da oltre 10 anni il futuro si costruisce qui! Evento unico nel suo genere, a livello internazionale. Da MFR si torna sempre a casa con qualcosa in più!
Exhibitors 2022
- EDUCATION
- GAMES
- SCIENCE
- STEAM PUNK
- AEROSPACE
- DRONES
- FABRICATION
- ARTIFICIAL INTELLIGENCE
- ROBOTICS
- VIRTUAL REALITY
- NEW MANUFACTURING
- RECYCLING & UPCYCLING
- STARTUP
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- PRODUCT DESIGN
- HOME AUTOMATION
- INTERNET OF THINGS
- WELLNESS & HEALTHCARE
- INDUSTRIAL AUTOMATION
- OPEN SOURCE
- 3D PRINTING
- ART
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- 3D SCANNING
- KIDS & EDUCATION
- CULTURAL HERITAGE
- BIOLOGY
- MUSIC & SOUND
- HACKS
Result for TAG "Virtual Reality"
Team del corso di Wine Marketing Manager di ITS Agroalimentare Piemonte con Annoluce sas
Blockchain and NFT Technology to create a unique digital certification for collectible wine bottles linked to multimedia augmented file. A new experience for wine market
Ira Sulejmeni, Cofondatrice - CEO; Emanuele Torrisi, Cofondatore - CIO/CTO; Lorenzo Scarpelli, Cofondatore - CCO
Clearchain is a blockchain based tracking system for agri-food companies to safely track their products and monitor their quality.
Onorato Passarelli - IIS ITG ITI Vibo Valentia
Domotic and entertainment system, in virtual reality, managed with the thought by people with motor disabilities.
Luca Provenzano Giuseppina Porciello Maria Serena Panasiti Salvatore Maria Aglioti
Investigating moral behaviour in immersive virtual reality settings by means of an online dice game
Fabrizio DAmico, Luca Bertolini, Antonio Napolitano, Jhon Romer Diezmos Manalo
Analyzing digital models of linear transportation infrastructure making use also of cutting-edge technologies such as VR & AR viewers
Mario Giampaolo, Loretta Fabbri, Caterina Garofano
360 immersive videos for job orientation for university students
Claudia Adduce, Michele La Rocca, Valentina Lombardi, Andrea Montessori, Pietro Prestininzi, Giampiero Sciortino.
The beauty of water shines in many phenomena. This project is aimed at illustrating some of them, highlighting their importance from the natural and industrial point of view.
The MEMEX consortium (9 partners from 6 countries in Europe)
Helping socially fragile people integrating in the society with storytelling via an Augmented Reality app.
FABVISION+TIWI
The Immersive Fabroom series blurs the boundaries between reality and the fantastic digital universes imagined by Fabvision and Tiwi
Corso ITS Meccatronica per lo Spazio
integrated orientation system to support orientation within the Molinette Hospital of Turin.
Marco Scevola Layout s.r.l.s, ITS ICT Piemonte
OrientaVerso is aimed to follow up the research, exploration and implementation activities started in the framework of ITS 4.0, the MIUR initiative promoted and coordinated by Upskill.
Daniele Calisi (Dipartimento di Architettura Roma Tre), con Stefano Botta e il contributo di Alessandro Cannata e Massimiliano di Paolo.
Metaverse as a paradigm of representation and knowledge of architecture and complexity: AR and VR in the communication of the project.
29 corsisti del percorso BI.UNIQUE Bags Industry. Under Innovation Quality Excellence - Politecnico di Milano
SPARK@MITA - software of Spatial Augmented Reality as a Key for co-creativity
Saverio Giulio Malatesta, Laura Leopardi, Paola La Torre, Roberta Manzollino, Paolo Rosati
The Hatrix is a collector of ideas, methodologies, prototypes and digital applications in the world of cultural heritage.
CRC - Centro Ricerca e Cura - Donatella Tomaiuoli | Politecnico di Milano - Franca Garzotto
In the stutterings rehabilitation, the use of VR and biosensors increases the effectiveness of treatments, reducing time and costs.
MUltimedia & SEcurity (MUSE) Group
AI-based motion recognition through body language aiming at evaluating the quality of experience of the user in a virtual museum.
Scuola Superiore Sant'Anna di Pisa - Daniele Leonardis, Cristian Camardella, Domenico Chiaradia, Cristian Camardella, Tommaso Bagneschi, Antonio Frisoli
Wearable devices can not only sense signals, but also provide tactile feedback in immersive Virtual Reality and active motor assitance to the user. We show development of soft hand exoskeletons and haptic gloves for research applications in the field of VR neuro-rehabilitation.