Participating in Maker Faire Rome 2023 was a rewarding experience for Team HULKs. Collaborating with fellow robotics enthusiasts and showcasing our soccer-playing robots allowed us to exchange ideas and explore the latest advancements in the field. Maker Faire serves as a valuable platform for us to share our passion for robotics and engage with a diverse community of makers. We look forward to future Maker Faire events as opportunities to continue learning and innovating in the realm of humanoid robotics.
Exhibitors 2023
- ART
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- RECYCLING & UPCYCLING
- STEAM PUNK
- CIRCULAR ECONOMY
- PRODUCT DESIGN
- STARTUP
- BIOLOGY
- EDUCATION
- MUSIC & SOUND
- SCIENCE
- GAMES
- HACKS
- INTERNET OF THINGS
- OPEN SOURCE
- HOME AUTOMATION
- FABRICATION
- NEW MANUFACTURING
- ROBOTICS
- INDUSTRIAL AUTOMATION
- 3D PRINTING
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- WELLNESS & HEALTHCARE
- AEROSPACE
- FOOD & AGRICULTURE
- 3D SCANNING
- ARTIFICIAL INTELLIGENCE
- DRONES
- KIDS & EDUCATION
- CULTURAL HERITAGE
- RETROCOMPUTING
- VIRTUAL REALITY
- CYBERSECURITY
Matematica Superpiatta
A videogame at school? Is that a joke? It is absolutely not a joke! SuperflatMath is a videogame made to guide children, boys and girls into the amazing world of Mathematics. In a sandbox environment you will gather, create and destroy blocks of numbers to solve puzzles of any kind.
The activities have been designed to engage pupils into Math Discussions and to cover specific Math subjects for all classes from 8 to 12 years-old children. We have used the videogame and its web app for teachers during in primary and middle school in presence and at distance.
Leonardo Guidoni, Davide Ubaldi, Silvia Baccaro, Antonella Malatesta
Leonardo Guidoni is Full Professor at the Department of Physical and Chemical Sciences at the University of L’Aquila. His research interests are in the fields of molecular modelling and quantum computing. He is the author of the videogame SuperflatMath and participated to a research field trial on the usage of the videogame in many schools in Abruzzo, Lazio and Lombardia.
Davide Ubaldi has a Bachelor Degree in Informatics and he has currently a Research Fellowship at the University of L’Aquila. He contributed to the technical development of the Web App for teachers during his Bachelor Thesis. He is working in the analysis of the videogame data with the aim to extract useful information for teachers and researchers.
Silvia Baccaro is middle school Teacher in Mathematics and PhD student in Mathematics at the University of Rome La Sapienza. She is carrying out her PhD research in the field of Mathematics Education on the usage of educational videogames for pupils with special educational needs. She is participating to field trials and organizing courses for teachers using SuperFlatMath.
Antonella Malatesta is Middle School Teacher in Math and Science. As ICT coordinator, she is the G Suite for Education platform administrator and she is responsible, as a Google Certified Educator, of teachers’ internal training. She actively works in educational coding and robotics laboratories and during this year she is experimenting the video game in one of her classes.