L’innovazione non è solo una questione tecnologica ma un cambiamento sociale e culturale. Maker Faire Rome rende l’innovazione accessibile e fruibile a tutti. Per questo Joule, la scuola di Eni per l’impresa crede fortemente nell’evento e partecipa ogni anno anche al suo hackathon, proponendo sfide diverse finalizzate a stimolare soluzioni insolite e innovative. Quello che auspichiamo con la nostra presenza è di alimentare un virtuoso scambio di idee, producendo un positivo effetto di “osmosi” in termini di sviluppo tecnologico e di mindset imprenditoriale.
Exhibitors 2023
- ART
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- RECYCLING & UPCYCLING
- STEAM PUNK
- CIRCULAR ECONOMY
- PRODUCT DESIGN
- STARTUP
- BIOLOGY
- EDUCATION
- MUSIC & SOUND
- SCIENCE
- GAMES
- HACKS
- INTERNET OF THINGS
- OPEN SOURCE
- HOME AUTOMATION
- FABRICATION
- NEW MANUFACTURING
- ROBOTICS
- INDUSTRIAL AUTOMATION
- 3D PRINTING
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- WELLNESS & HEALTHCARE
- AEROSPACE
- FOOD & AGRICULTURE
- 3D SCANNING
- ARTIFICIAL INTELLIGENCE
- DRONES
- KIDS & EDUCATION
- CULTURAL HERITAGE
- RETROCOMPUTING
- VIRTUAL REALITY
- CYBERSECURITY
Result for TAG "Games"
- Nikhil Deshpande - Jesus Ortiz - Carlo Canali
Advanced Technologies for Fall Mitigation and VR-based Interactive Training for Workers Working at Heights
AIRETT
AMELIE: a communication software for Rett Syndrome children requiring only a computer, an eyetracker and a smartphone.
gruppo fermodellistico tartaruga
Our project brings the "modern" world of electronics into model railways, which otherwise would remain a hobby "from other times": we project it into the future.
Valeria Cattoni, Margherita Gaviraghi, Bernis Kaplan, Simone Longo
Ball Launcher Game for children (5-6 years), Launched by Arduino
Co-Founder: Enrico Coviello, Marco Tedesco
Besteam is a football Metaverse, based on NFT. The goal is to translate real football into virtual football through the blockchain system.
Fabrizio Vallongo, Cristian Vieri
Company that produces beer and organizes the largest circuit of padel events for both amateurs and famous people such as Italy Padel Tour BOMBEER
Lars Oberhofer, Katerina Koleva, Magda Żukowska, Heïdi Sainte-Catherine and Riccardo Calcagno
Brailly is a 3D-printed, interactive cube that transforms Braille learning into a fun and easy activity.
Armando Elefante
Cosplus is a team of artists who embody refined futuristic aesthetics in their wearable creations, using 3D printing and vacuum-forming.
I6 (pav. 3I.06)
Giovanni Sannino - Luca Di Capua - Roberto Di Maggio
The innovation of our business project lies in the creation of a fully customisable racket. The racket is a blank canvas where the player can decide to customise it down to the smallest detail, making his racket unique in design.
Cybersecurity National Lab CINI & Scuola IMT Alti Studi Lucca
An Escape Room to raise awareness about cybersecurity: prevent a cyber attack from the evil Nerd Corporation together with your team of ethical hackers!
Simone Donnari
Immerse Yourself in the World of Comics and Become Your Favorite Character!
Stella Uzochukwu-Denis
Revolutionize education with interactive game-based learning! Experience innovative tools bridging the digital divide, and empowering students through fun. #EdTech #Innovation #MakerFaire" (247 characters)
Valentina Segnalini, Gabriele Pollastrini
Flippy is an engaging game for visually impaired children that stimulates movement, coordination, and inclusion through sounds and tactile interactions.
Massimiliano Ferrari - RetroMaximo
Replica of the "flux capacitor" from "Back to the Future"
Oleksandr Poliakov, Anastasiia Selina
Reincarnation of "Battle City" in the real world, with the addition of some high-tech stuff - FPV & IoT
First year Game developers and Cybber security expert
"Games Bond" is a multimedia experience of the "serious game" type whose objective is to raise user awareness of the security issues we face on a daily basis.
Angelica Tufi e Romualdo Lodovici
How the environment in which one is found affects the sensory perception of food/products
Giancarlo PELLIS
Device for training balance in an autonomous, fun and motivating way
Amico Gandolfo, Dolce Emanuele, Frisina Calogero, Runza Alessandro, Turco Michele - ITET “Rapisardi-Da Vinci” - Caltanissetta
Who will rescue Hangy? Just guess the mysterious word, but remember! If you make a mistake Hangy will lose a part
Fondazione Mondo Digitale
Cutting-edge prototypes, from artificial intelligence to immersive reality, digital making and gaming, and others activities of the Phyrtual Innovation Gym.
MindsHub APS
An app for taking care of the environment while having fun
Avelon Bardhi, Pietro Chillè, Giorgia Grilli, Francesco Tuzzi
A game designed to help teach children about sustainability and waste recycling through a fun challenging game.
Susanna Cattaneo, Alberto Carugo, Giulia De Gois, Andrea Delaini
La giusta via is a fun game that teaches children general knowledge and gestures.
La VR per la rivisitazione dello spazio pubblico. Terragni a Roma: tre progetti per Via dell’Impero.
Responsabile scientifico: Daniele Calisi. Con: Stefano Botta, Alessandro Cannata. Grazie all’aiuto di: Lorenzo Carbonari, Matteo Durante, Michela Di Seri, Marco Peperoni Romano
Terragni in Rome: three never completed projects for Via dell'Impero. VR for the immersive representation of the virtual architectural space.
Maker Camp, Marco Vigelini
Explore, learn, and grow with Maker Camp's educational labs! We fuse Minecraft, Roblox, Splatoon, Super Mario and simracing into unforgettable learning experiences
Castiglione Carola, Cappiello Mattia, Frova Giacomo, Macciachini Mattia
A game that aims to enhance fine motor skills, logic, observational abilities, creativity and that teaches the child balance.
Sartorato Caterina, Vanini Fabiana, Maistri Gabriele, Gorra Elisa
Macro-Micro allows you to learn fundamental categories and their subcategories through an immersive experience of images, opening children's minds to discovery.
Pierfrancesco Panunzi
Now you can do incredible magical effects with little expense and lots of inventiveness using only Arduino and App Inventor (Android) and 3D print.
Leonardo Guidoni, Davide Ubaldi, Silvia Baccaro, Antonella Malatesta
A real videogame to learn Math by playing. It is suitable for kids (8-12) and their innovative teachers.
Jack Daly
A palm-sized Build-Your-Own arcade cabinet made entirely from PCB
Marco Aguzzi
MyPoint is an electronic system that allows players to manage and share the score independently during a padel, tennis, beach tennis and Pickleball game.
Alunni della classe 3C del Liceo Scientifico Alessandro Volta di Foggia
The project intends to recycle old toys making them robotic through microcontrollers that allow them to be reused in a fun and creative way.
G6 (pav. 8G.06)
Claudio Gasparini
Build Your Own Cardboard Robot #OttoCardy made with both Arduino and micro:bit that is an example of creative robotics at a very low cost.
D1 (pav. 7D.01)
Lino Pellecchia
We propose and create solutions for the construction or redevelopment of educational spaces, outdoors and indoors.
GenB, BlueMissionMed
Discover green and blue economy, for a sustainable and healthy Planet.
Giuliana Lantino, Lorenzo Gallone e Valerio Cianfrocca
Enter the Game. Enter History!
Classe BioqualTECH22 - Fondazione Vita
The project that we will bring to Rome for Maker Faire is called "Question of Chemistry" and it is the same project that won the first place in the category of "Immersive Technologies" of the ITS 4.0 project. The primary aim of our project was to find an innovative training solution capable of stimulating the curiosity of children , making the learning of scientific subjects a unique experience. The project was developed by our class of students of the course "BioqualTECH22".
Associazione Insert Coin APS
Let's discover the history of video games through interactive stations with the most iconic consoles and historic video games
HAN-GAR SRL
HAN-GAR CHANGE YOUR IDEA OF COVERAGE: innovative, eco-sustainable with a modern and attractive design.
Segmento Futuro
Unleashing empathy through new media languages
Giovanni Ammirati, Luca Cernia, Emanuele Lauro, Davide Ferrauto
Sigma is a controlled environment where players take the role of citizens in a virtual world and evolve their characters.
Centonze Simone, Costa Eugenio, Graci Edoardo, Zuccoli Fabio.
Space treasure hunt! team up to unearth all the hidden aliens and win the game
G2 (pav. 8G.02)
Flavia Seno - Spesabus
Challenge your friends and your senses by playing with tasting boxes of typical products directly from small farms