- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- RECYCLING & UPCYCLING
- STEAM PUNK
- CIRCULAR ECONOMY
- PRODUCT DESIGN
- MUSIC & SOUND
- INTERNET OF THINGS
- OPEN SOURCE
- HOME AUTOMATION
- NEW MANUFACTURING
- INDUSTRIAL AUTOMATION
- 3D PRINTING
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- WELLNESS & HEALTHCARE
- FOOD & AGRICULTURE
- 3D SCANNING
- ARTIFICIAL INTELLIGENCE
- KIDS & EDUCATION
- CULTURAL HERITAGE
- VIRTUAL REALITY
Result for TAG "Kids & Education"
"Parete di Genere 2.0" (“Gender Wall”) is the sporting event that AiCS dedicates to raising awareness against gender violence. Having reached its second edition in 2023, it consists of a national padel event organized as a flash mob: from 10 am on November 25th, on the occasion of the International Day for the Elimination of Gender Violence, simultaneously on all fields of AiCS padel participating in the initiative (around 20 in all of Italy in 2023), mixed couples will meet to play and discuss sport as a lever for inclusion with experts and judges, within the framework of the protocol signed with the National Association of Magistrates in February 2023.
ESPpy32 electronic dev-board for IoT applications. Based on ESP32 you can easily develop awesome applications with DEBUG feature!
From Pick&Place to #ESPy32. How to cover the whole process, designing and realizing a small amount of assembled electronic boards (PCBA).
A fully functional Arduino Uno, components and breadboard. Just 900% bigger and magnetically connected!
AiGrowboX: Green thumb for everyone!
Brailly is a 3D-printed, interactive cube that transforms Braille learning into a fun and easy activity.
"Digital Fabrication for the Renaissance of Made in Italy At Maker Faire Rome 2023 the Center for Digital Craftsmanship by Medaarch, the space dedicated to Manufacturing 5.0 for the enhancement of future talents."
Experiments and assistive devices created by e-Nable Italia volunteers for children with limb difference problems
Revolutionize education with interactive game-based learning! Experience innovative tools bridging the digital divide, and empowering students through fun. #EdTech #Innovation #MakerFaire" (247 characters)
Flippy is an engaging game for visually impaired children that stimulates movement, coordination, and inclusion through sounds and tactile interactions.
Who will rescue Hangy? Just guess the mysterious word, but remember! If you make a mistake Hangy will lose a part
The world and history of the TELEX service and Teletype and how it was yesterday and how it has been brought back to life today in the age of the Internet.
Cutting-edge prototypes, from artificial intelligence to immersive reality, digital making and gaming, and others activities of the Phyrtual Innovation Gym.
3d printing opens a new horizon of making buoyancy elements for scuba diving and snorkeling using common affordable 3d printers
A game designed to help teach children about sustainability and waste recycling through a fun challenging game.
Thanks to the lab2go project, many schools have had the opportunity in recent years to redevelop their school laboratory and re-evaluate the role of laboratory activity in learning STEM disciplines.
Explore, learn, and grow with Maker Camp's educational labs! We fuse Minecraft, Roblox, Splatoon, Super Mario and simracing into unforgettable learning experiences
A game that aims to enhance fine motor skills, logic, observational abilities, creativity and that teaches the child balance.
Educating for memory and cultural heritage by giving a voice to the objects of material and intangible history of education.
Macro-Micro allows you to learn fundamental categories and their subcategories through an immersive experience of images, opening children's minds to discovery.
How to explain the complexity of symmetry breaking to primary school children, using simple games with geometric figures?
Biofabrication at Castelli International School. Replace plastic with a sustainable material that grows on agricultural waste to make a lamp
The project intends to recycle old toys making them robotic through microcontrollers that allow them to be reused in a fun and creative way.
"Ping-Pong" was specially designed for people with disabilities, in order to stimulate them in basic motor and cognitive activities.
The project that we will bring to Rome for Maker Faire is called "Question of Chemistry" and it is the same project that won the first place in the category of "Immersive Technologies" of the ITS 4.0 project. The primary aim of our project was to find an innovative training solution capable of stimulating the curiosity of children , making the learning of scientific subjects a unique experience. The project was developed by our class of students of the course "BioqualTECH22".
MARRtina the first Italian social robot is able to communicate with people and show social behaviors by interacting through the voice, facial expressions and body movement.