Exhibitors 2023

Result for TAG "Kids & Education"

Luciano Fumagalli

Life has sounds: listen to them with our Open-source hearing aid to rediscover the joy of communication with loved ones.

AiCS - Associazione italiana Cultura e Sport

"Parete di Genere 2.0" (“Gender Wall”) is the sporting event that AiCS dedicates to raising awareness against gender violence. Having reached its second edition in 2023, it consists of a national padel event organized as a flash mob: from 10 am on November 25th, on the occasion of the International Day for the Elimination of Gender Violence, simultaneously on all fields of AiCS padel participating in the initiative (around 20 in all of Italy in 2023), mixed couples will meet to play and discuss sport as a lever for inclusion with experts and judges, within the framework of the protocol signed with the National Association of Magistrates in February 2023.

  C1 (pav. 7C.01)

Mauro Cerelli - Devboards.it

ESPpy32 electronic dev-board for IoT applications. Based on ESP32 you can easily develop awesome applications with DEBUG feature!

Bruno Luziatelli, Mauro Cerelli e Gianluigi Perrella

From Pick&Place to #ESPy32. How to cover the whole process, designing and realizing a small amount of assembled electronic boards (PCBA).

Gaia Fior e Carlo Fonda

A fully functional Arduino Uno, components and breadboard. Just 900% bigger and magnetically connected!

  E2 (pav. 3E.02)


AMELIE: a communication software for Rett Syndrome children requiring only a computer, an eyetracker and a smartphone.

  A8 (pav. 6A.08)

Giovanni Bernardo

Cheap and customizable STEM Robot based on Arduino Uno with parts printed in 3D and easy-available components.

Irena Stolic and Zoja Kukic Dordevic

Bracelet Maker is a robotics toy specially designed for girls, enhancing their interest in coding and engineering through play.

  E14 (pav. 4E.14)

Lars Oberhofer, Katerina Koleva, Magda Żukowska, Heïdi Sainte-Catherine and Riccardo Calcagno

Brailly is a 3D-printed, interactive cube that transforms Braille learning into a fun and easy activity.

Medaarch - in collaborazione con WASP e Lab Mec

"Digital Fabrication for the Renaissance of Made in Italy At Maker Faire Rome 2023 the Center for Digital Craftsmanship by Medaarch, the space dedicated to Manufacturing 5.0 for the enhancement of future talents."

Eugenio Russo & Il Team Conthackto

Conthackto is an organization formed by under-21s from all over Italy, which organizes orientation and training activities

  I16 (pav. 3I.16)

Simone Donnari

Immerse Yourself in the World of Comics and Become Your Favorite Character!

  C21 (pav. 5C.21)

Volontari e-Nable Italia (Michele Praga, Alessandro Villa, Kabir Lovero, Alberto Navatta e altri)

Experiments and assistive devices created by e-Nable Italia volunteers for children with limb difference problems

Irene Guerrieri

EGGS are multifunctional chairs designed to inspire creative associations and playful combinations.

  H3 (pav. 6H.03)

Stella Uzochukwu-Denis

Revolutionize education with interactive game-based learning! Experience innovative tools bridging the digital divide, and empowering students through fun. #EdTech #Innovation #MakerFaire" (247 characters)

Valentina Segnalini, Gabriele Pollastrini

Flippy is an engaging game for visually impaired children that stimulates movement, coordination, and inclusion through sounds and tactile interactions.

Time4child, ENEA, World Food Programme, CNR, Arci Solidarietà, Sea Shepherd, Fondazione Jane Goodall.

A sustainable society is made up of many ingredients: inclusion, technology, health, research, rights and clean energy.

Angel Cabello

A DIY calculator to program (in Python) and resolve math symbolic problems.

Amico Gandolfo, Dolce Emanuele, Frisina Calogero, Runza Alessandro, Turco Michele - ITET “Rapisardi-Da Vinci” - Caltanissetta

Who will rescue Hangy? Just guess the mysterious word, but remember! If you make a mistake Hangy will lose a part

Gruppo Internazionale Collezionisti Telescriventi

The world and history of the TELEX service and Teletype and how it was yesterday and how it has been brought back to life today in the age of the Internet.


3D printing project preserving Italian cultural heritage: restoring and replicating Guarnieri's 'Il Cannone di Paganini


Forgiafer produces what can be defined as the best padel courts on the market and offers 10 years of warranty

  D9 (pav. 7D.09)

Riccardo Torquati


  E5 (pav. 7E.05)

Fondazione Mondo Digitale

Cutting-edge prototypes, from artificial intelligence to immersive reality, digital making and gaming, and others activities of the Phyrtual Innovation Gym.

Rainer Kuth

3d printing opens a new horizon of making buoyancy elements for scuba diving and snorkeling using common affordable 3d printers

Avelon Bardhi, Pietro Chillè, Giorgia Grilli, Francesco Tuzzi

A game designed to help teach children about sustainability and waste recycling through a fun challenging game.

La tana del mago

The first Italian magic wand that shoots real fireballs.

  L15 (pav. 3L.15)

Massimo Reverberi, Stefano Sarti, Antonella Cartoni, Federica Favino, Luca Iocchi, Marco Scuderi, Claudio Chimenti, Alessio Valletta, Giulia Capotorti

Thanks to the lab2go project, many schools have had the opportunity in recent years to redevelop their school laboratory and re-evaluate the role of laboratory activity in learning STEM disciplines.

  H3 (pav. 6H.03)

Maker Camp, Marco Vigelini

Explore, learn, and grow with Maker Camp's educational labs! We fuse Minecraft, Roblox, Splatoon, Super Mario and simracing into unforgettable learning experiences

  MAKERCAMP (pav. 8)

Castiglione Carola, Cappiello Mattia, Frova Giacomo, Macciachini Mattia

A game that aims to enhance fine motor skills, logic, observational abilities, creativity and that teaches the child balance.

MuSEd – Museo della Scuola e dell’Educazione “Mauro Laeng” – Dipartimento di Scienze della Formazione – Università Roma Tre - Italy

Educating for memory and cultural heritage by giving a voice to the objects of material and intangible history of education.

  E8 (pav. 8E.08)

associazione culturale Infomadarte

The art of using fantasy, creativity and imagination to conceive something useful and enjoyable at the same time!"

  Experience Lab 12 (p

Sartorato Caterina, Vanini Fabiana, Maistri Gabriele, Gorra Elisa

Macro-Micro allows you to learn fundamental categories and their subcategories through an immersive experience of images, opening children's minds to discovery.

  I14 (pav. 3I.14)

Alessandro Stroppa, Dirigente di Ricerca CNR-SPIN c/o L'Aquila e Karin Giorgini, Insegnante Scuola Primaria

How to explain the complexity of symmetry breaking to primary school children, using simple games with geometric figures?

  C14 (pav. 5C.14)

Leonardo Guidoni, Davide Ubaldi, Silvia Baccaro, Antonella Malatesta

A real videogame to learn Math by playing. It is suitable for kids (8-12) and their innovative teachers.

Team "Black-Hole" - Istituto Superiore "Volta" - Castel San Giovanni - PC

Everyone can experience playing the piano

Castelli International School, Rome Grade 8

Biofabrication at Castelli International School. Replace plastic with a sustainable material that grows on agricultural waste to make a lamp

OfficineApogeo srls, Costantina De Mitri, Luca Di Massimo

Experiments on solar energy, wind energy, fuel cells.

  E12 (pav. 8E.12)

OfficineApogeo srls, Costantina De Mitri, Luca Di Massimo

We will perform some chemistry, physics and biology experiments, useful to improve science teaching at school.

  E12 (pav. 8E.12)

Alunni della classe 3C del Liceo Scientifico Alessandro Volta di Foggia

The project intends to recycle old toys making them robotic through microcontrollers that allow them to be reused in a fun and creative way.

Claudio Gasparini

Build Your Own Cardboard Robot #OttoCardy made with both Arduino and micro:bit that is an example of creative robotics at a very low cost.

  D13 (pav. 5D.13)

Sandra Chistolini

Cultural Heritage and handmade creation


Adults academy Club membership campaign Clinic 2/3 days

  D1 (pav. 7D.01)

Ideato dal Prof. Piero Alabrese e realizzato dalla classe 4A di Elettronica ed Elettrotecnica dell'I.I.S.S. "Del Prete-Falcone" di Sava (TA) nell'ambito del P.C.T.O., con il supporto del Prof. Carlo Calò e del Prof. Dario Panariti.

"Ping-Pong" was specially designed for people with disabilities, in order to stimulate them in basic motor and cognitive activities.

  C5 (pav. 8C.05)

GenB, BlueMissionMed

Discover green and blue economy, for a sustainable and healthy Planet.

Università Roma Tre - Laboratorio Prototipi - Urban Retree

A space of interaction, made of upcycled components, free to assemble and disassemble live

Giuliana Lantino, Lorenzo Gallone e Valerio Cianfrocca

Enter the Game. Enter History!

  D1 (pav. 8D.01)

Classe BioqualTECH22 - Fondazione Vita

The project that we will bring to Rome for Maker Faire is called "Question of Chemistry" and it is the same project that won the first place in the category of "Immersive Technologies" of the ITS 4.0 project. The primary aim of our project was to find an innovative training solution capable of stimulating the curiosity of children , making the learning of scientific subjects a unique experience. The project was developed by our class of students of the course "BioqualTECH22".

  D15 (pav. 6D.15)

ARI - Associazione Radioamatori Italiani - Sez. di Roma

Ham Radio

  A11 (pav. 3A.11)
Data updated on 2024-05-23 - 1.42.36 pm