Un viaggio stimolante nell’ecosistema della trasformazione digitale. Maker Faire Rome concentra in tre giorni una panoramica delle tendenze emergenti e delle dinamiche che stanno guidando l’innovazione e la trasformazione digitale del Paese. Osservare la risposta dei visitatori alle proposte degli espositori è un’iniezione di ottimismo.
Exhibitors 2024
- ELECTRONICS & IOT
- INDUSTRIAL AUTOMATION
- ARTIFICIAL INTELLIGENCE
- CIRCULAR ECONOMY
- EDUCATIONAL TECHNOLOGY
- MOBILITY
- SCIENCE
- SMART CITIES
- ART
- OPEN SOURCE
- BIKES
- DIGITAL FABRICATION
- SPORT
- AEROSPACE
- HOME AUTOMATION
- SUSTAINABILITY
- AGRICULTURE & GARDENING
- ENERGY
- STEAM PUNK
- ENERGY & SUSTAINABILITY
- GAMES
- PROJECTS FOR KIDS
- ROBOTS
- FOOD
- HEALTH
- CRAFTS
- DESIGN & FURNITURE
- AUDIO & MUSIC
- VIRTUAL REALITY
- ARCHITECTURE
- CULTURAL HERITAGE
- RETROCOMPUTING
- DRONES & ROVERS
- FASHION & WEARABLES
- NEW MATERIALS
- PETS & ANIMALS
- PHOTOGRAPHY
Bijeg iz škole (Escape from school)
What is the project about?
My project is a peaceful escape room game designed to be both educational and engaging. The game challenges players to solve various problems using skills they’ve learned in school, including subjects like English, mathematics, and electrical engineering.
Where did you get the idea?
I drew inspiration for my project from the idea of combining fun with education. I wanted to create a game that challenges players to apply real-world knowledge and subjects we study in our school. During one of my brainstorming moments, I thought about how to integrate school subjects into puzzles.
How are creativity, technology, ingenuity and innovation combined in your project?
Creativity comes through the design of the puzzles, which combine school subjects with real-life occupations. Technology allows the game to be available on both desktop and virtual reality, and using VR makes the gameplay more interactive, letting players explore the escape room in a realistic way. Ingenuity is evident in the design of the puzzles.
Dominik Rogić, Profesor Ružica Kamenjašević i Dolores Kapović
From a young age, I loved and showed interest in technical professions. And in my education, I realized that I would like to be involved in the creation of video games. I made two games less demanding for players. I was also encouraged by a group of electrical engineer innovators at our school to make this game as a part of innovation in video games, because it is a game for VR.