- STEAM PUNK
- ARTIFICIAL INTELLIGENCE
- VIRTUAL REALITY
- NEW MANUFACTURING
- RECYCLING & UPCYCLING
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- PRODUCT DESIGN
- HOME AUTOMATION
- INTERNET OF THINGS
- WELLNESS & HEALTHCARE
- INDUSTRIAL AUTOMATION
- OPEN SOURCE
- 3D PRINTING
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- 3D SCANNING
- KIDS & EDUCATION
- CULTURAL HERITAGE
- MUSIC & SOUND
Result for TAG "Education"
What is gravity? How do planets, stars and galaxies move in the Universe? Let’s find it out together!
Experimenting with 3D printing, laser cutting, milling cutters, vinyl cutting and more, introduced through an accessible approach and language
Argo is the personal robotic assistant for your home. A robot which can entertain but also be useful.
The nettle fibers have been kneaded with calcium oxide and water thus obtaining a resistant product. The compound obtained was placed inside a mold that allows to give the brick the desired shape.
A framework for bullying and cyberbullying action detection by computer vision and artificial intelligence methods and algorithms
Learn the history of ancient Rome in an engaging and interactive way, your robot is your character in ancient Rome, you have to lead it to the Colosseum, you will receive support from QR codes on the playground that will display animations and information in augmented reality, when you will have arrived at the Colosseum you will discover the thrill of being a gladiator challenging other players in a no holds barred combat inside the "Colosseum" arena. Are you ready for the challenge?
The blue crab is a Mediterranean invasive species: our goal is to turn this harmful presence into a valuable resource.
A showcase of research activities run in our DHLab applying ICT to Archaeology, Geography, Italian Literature, Paleography, Art History.
The project invests in digital knowledge, creates multimedia educational products, gives opportunities to investigate about innovative methodology in outdoor learning.
The design of a shower system that aims at sustainability, creating good habits, raising awareness of water and energy savings and generating concrete economic benefits for the consumer. DocciA ++ does not affect comfort, but, on the contrary, improves the user experience, making the shower smart and interconnecte
A bike adapter device for children with limb difference problems, configurable to be adapted to the user, can be entirely build with a 3d printer using a flexible filament
EMOROBOT: UN ROBOT OPEN-SOURCE CHE RICONOSCE LE EMOZIONI PER FAVORIRE LO SVILUPPO DELLE COMPETENZE SOCIALI NEI BAMBINI CON AUTISMO
Do you want to know how the most recent artificial intelligent models are used to develop the visual system of the next generation of robotic agents? Come to visit our booth!
The HandExo is a personalizable hand-exoskeleton, it can redefine the future of hand rehabilitation.
The prototypes show the features of a subfield of mixed reality called tangible user interfaces, where the user has to interact with multisensory objects that involve all the senses including smelll.
Homemade audio system made up of a transmission line subwoofer of 3,6 m and 480 W rms class T amplifier.
Analyzing digital models of linear transportation infrastructure making use also of cutting-edge technologies such as VR & AR viewers
360 ° immersive videos for job orientation for university students
Technologies for tracking, tracing and classifying vehicular and pedestrian flows and their use for transport engineering.
The technology of yesterday, that of today and our idea of the future, trying in small gestures to make this world better than how we found it
With the aim of identifying a holistic model of impact assessment of interventions on cultural heritage with a view to sustainability, the H2020 project, called SoPHIA, focuses on the fundamental dimensions to be taken into account in the exercise of the evaluation. That is to say: i) the areas of impact, which are necessarily transversal to the economic, social, environmental and cultural domains; ii) persons, understood as stakeholders directly involved or indirectly impacted by the intervention under analysis; iii) time, or the need for the impact assessment to be launched already in the design phase of the cultural intervention (Marchiori et al., 2022).
Impact Assessment; #Cultural Heritage; #Sustainability; #Wellbeing
MaCh3D brings material testing outside laboratories directly in industrial production as well as on office desks or school benches thanks to a compact material testing platform and an easier-safer-faster anyway accurate procedure.
Electronic innovative system for industry 4.0 that makes laboratory workstations smart connected and safer.
Alternanza scuola-lavoro in the service of popularization: mathematical games and networking between schools and universities
Robot supporting nursing homes staff and guests in their daily needs: Smart Delivery, Telepresence, Guide Me To