Exhibitors 2022
- EDUCATION
- GAMES
- SCIENCE
- STEAM PUNK
- AEROSPACE
- DRONES
- FABRICATION
- ARTIFICIAL INTELLIGENCE
- ROBOTICS
- VIRTUAL REALITY
- NEW MANUFACTURING
- RECYCLING & UPCYCLING
- STARTUP
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- PRODUCT DESIGN
- HOME AUTOMATION
- INTERNET OF THINGS
- WELLNESS & HEALTHCARE
- INDUSTRIAL AUTOMATION
- OPEN SOURCE
- 3D PRINTING
- ART
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- 3D SCANNING
- KIDS & EDUCATION
- CULTURAL HERITAGE
- BIOLOGY
- MUSIC & SOUND
- HACKS
Result for TAG "Education"

We will perform some chemistry, physics and biology experiments, useful to improve science teaching at school.

The project allows generating sea waves and looking at their propagation and interaction with coastal structures

A lasercut replica the original mechanical clock designed by Galileo Galilei in XV Century.

Pcto training experience in the field. Architectural and design exercises to make three-dimensional models and architectural models

Let's build a real personal home automation robot together with the materials of your home closet!

PhiCube – A friendly robotic device for upper-limb telerehabilitation

How much would you weigh on Jupiter? How big are Saturn’s rings? Discover this and more surfing our solar system

Pico Bricks is an electronic development board + software which is designed for use in maker projects. With ten detachable modules included, Pico Bricks can be used to create a wide variety of projects. It also includes a protoboard that you can use to add your own modules!
Sensorizing mice traps to know the behavior of rodents in real time and make the rodent control service more efficient.

The press for cold pressing of oilseeds works on the principle of compressing the mass in it body by means of a spiral-shaped shaft that pushes the mass that we press forward.

An interactive exhibition about scam that projects visitors in a serious-game that entertains and informs through experiential learning.

Multidisciplinary research and teaching project dedicated to the design and digital fabrication of origami structures

How we are fostering disruptive technologies at Università Roma Tre

Metaverse as a paradigm of representation and knowledge of architecture and complexity: AR and VR in the communication of the project.

A Social Innovation and Circular Economy project, to overcome the boundaries of planned obsolescence toward a better future

The Italian e-mobility network, “Network of schools for sustainable mobility in teaching”, currently consists of 44 upper secondary schools in 14 regions of Italy.

Riscarti explore the relationship between culture and waste recycling. The artworks reinsert waste in a new context, giving it new possibilities, to increase a sustainable culture. The installation "Indago Rom@" ( a multi-material composite of images, words and sounds) the artists Pamela Mattana and Fabio Pitotti help us searching the knots in the cosmopolitan ecosystem of the city.

Robot Amico di COMAU, basato sulla tecnologia del Racer3, Amico è il simbolo di un nuovo paradigma della robotica “Made in Comau” e rappresenta il concept di robot umanoide. powered by Opificio Innova


Exhibition of rocket models and probes designed, built and launched by the Rocket Team and the Space team.

Slammer is an autonomous rover project designed as a learning platform for robotics in general and ROS.

What is the future of space exploration? What are the boundaries and limits to be overcome? Exploring space means traveling farther, visiting new places and returning with new experiences and knowledge to help us on Earth

Interdisciplinary teaching paths that make use of computer science and new technologies to teach physics


Training activities in a digital key, enriched from time to time by collaborations with educational institutions, universities and companies.
INNOVATION AND SUSTAINABILITY
The Department of Excellence of Biotechnology Chemistry and Pharmacy of Siena University is a brand new Second Cycle Master’s Degree in Sustainable Industrial Pharmaceutical Biotechnology (SIPhaB).


An exhibit of machines that shares the common feature to make unexpected and surprising things.

The Hatrix is a collector of ideas, methodologies, prototypes and digital applications in the world of cultural heritage.

The Politecnico of Torino involves the students in Teams with a mission: “learning by doing” with the goal to grow up a new generation of engineers able to accept challenges and solve problems. The main goal of the teams is a practical training of the future engineer: to design means to compromise between an idea and what is actually buildable.

Exploring the use of Additive Manufacturing and NFC/blockchain technology to create experimental toys and collectibles based on mathematical/artistic shapes.

A glance to the future: innovative antimicrobial material for 3D printing developed in a virtuous collaboration between school and industry.

The Formula Student car of the University of Rome Tor Vergata: from design to construction to participation in international competitions

A vision-aided positioning system for autonomous vehicles which exploits both cutting edge and consolidated vision technologies together with GNSS information.

In the stuttering’s rehabilitation, the use of VR and biosensors increases the effectiveness of treatments, reducing time and costs.

How do contaminants and water move in aquifers? The project simulates the main phenomena of the hydrological cycle in groundwater

AI-based motion recognition through body language aiming at evaluating the quality of experience of the user in a virtual museum.

An IOT functionality offered by the network added to an electric wheelchair will get the Automated_Smart Weelchair, a tool to facilitate the daily life of disabled people.