Exhibitors 2018
- HOME AUTOMATION
- ROBOTICS
- YOUNG MAKERS (< 18)
- OPEN SOURCE
- 3D PRINTING
- DRONES
- EDUCATION
- FABRICATION
- HACKS
- NEW MANUFACTURING
- SCIENCE
- ENERGY & SUSTAINABILITY
- ART
- INTERNET OF THINGS
- MUSIC & SOUND
- RECYCLING & UPCYCLING
- KIDS & EDUCATION
- ARTISANS & NEW CRAFT
- CULTURAL HERITAGE
- GAMES
- WELLNESS & HEALTHCARE
- FASHION & WEARABLES
- FOOD & AGRICULTURE
- BIOLOGY
- 3D SCANNING
- AEROSPACE
- STEAM PUNK
- ARTIFICIAL INTELLIGENCE
- ARDUINO
- CROWDFUNDING
Category "Young Makers"

Massimiliano Aiazzi
Wooden mechanical game machine entirely hand-made (with 90% recycled wood), with "Leonardian" gears.
E2 (pav. 9) -
Massimiliano Aiazzi
2018

Renato Reggiani
A real small Kitchen Garden for schools and students to see a plant grow in the class from seed to the harvest, completing a complete cycle . A technology developed for an experiment on the international space station, with structures for growing indoor and outdoor and patented LED photosynthesis stimulators from space a space experiment that replace the sun.

Esther Borao
''The Ifs'' is an educational game for children to learn programming. The game contains a 4-members robotic family (Liam, Holly, Emma and Noah) who interact each other thanks to electronic pieces.
D27 (pav. 9) -
Makeroni Labs
2018

Steampunk 99
Clothing and accessories steampunk and not, handmade and with the help of 3D printing, hot-wire cutting with numerical control, laser cutter, CNC milling cutter and other traditional and digital equipment.
E5 (pav. 9) -
Steampunk 99
2018

Giuseppe Massaria, Antonio IdÃ
ALAN-1 is a robot of the "Rover" category, which integrates several advanced functions:
• Streaming camera
• Facial recognition
• Tracing objects in the space around them
• Function follow line in a path
• Through the infrared sensors, the robot is able to move on a surface without falling, detecting the lack thereof.
• Function prevents obstacles by ultrasonic sensor
• Movement in automatic mode
• Movement in manual mode through GUI (custom) graphical interface
• Battery level measurement using the ADC module.
• Voice functions with mini speaker
• 20x4 LCD display
• Custom GUI (graphical interface)
• Multi thread system
• Wireless charging base (built specifically for the robot)
D8 (pav. 9) -
Giuseppe Massaria, Antonio IdÃ
2018

Massimiliano Aiazzi
Wooden car with elastic propulsion using a "Lantern gear" by Leonardo da Vinci.
E2 (pav. 9) -
Massimiliano Aiazzi
2018

Darya Yegoring and Inna Armstrong - Co-founders of CleverBooks
CleverBooks brings school subjects to “Life†providing curriculum-based STEM-oriented EdTech resources powered by Augmented reality technology to supplement traditional teaching.
D30 (pav. 9) -
CleverBooks Ltd.
2018

Leyla Tawfik
Ethafa is a maker kit designed to introduce more arabic girls into STEAM education.

Makeroni Labs
Eye of Horus is an open source platform to control any device just looking at them. The project (hardware & software) was built from scratch during the Space Apps Zaragoza to solve the Space Wearables challenge. This device could help engineers from NASA and astronauts on their tasks. The system combines eye tracking with a frontal camera to know where you are looking. The target devices are identified using light beacons (similar to LiFi technology) and controlled with wireless protocols.
D27 (pav. 9) -
Makeroni Labs
2018

Massimiliano Aiazzi
Wooden mechanical pinball machine entirely hand-made (with 90% recycled wood), with "Leonardian" gears.
E2 (pav. 9) -
Massimiliano Aiazzi
2018

Massimiliano Aiazzi
Wooden mechanical pinball machine entirely hand-made (with 90% recycled wood), with "Leonardian" gears.
E2 (pav. 9) -
Massimiliano Aiazzi
2018

Massimiliano Aiazzi
Wooden mechanical pinball machine entirely hand-made (with 90% recycled wood), with "Leonardian" gears.
E2 (pav. 9) -
Massimiliano Aiazzi
2018

Aurélien - Sandra - Katrin
Thanks to the Gamebuino META , play all the games you loved and learn how to make them.

Scuola di Robotica
The next step of Robotic Challenges: Humanoids’ used to foster the passion for science, technology, and innovation in young people through the social use of robotics.
E8 (pav. 9) -
Scuola di Robotica - HUMANOIDS FESTIVAL
2018

Scuola di Robotica - HUMANOIDS FESTIVAL

Scuola di Robotica - HUMANOIDS FESTIVAL

Scuola di Robotica - HUMANOIDS FESTIVAL

Scuola di Robotica - HUMANOIDS FESTIVAL

Scuola di Robotica - HUMANOIDS FESTIVAL

Singular Devices Maker Studio
KusiBot is an inclusive educational robot that allows interaction with the environment to those who have severe difficulties of physical control.

Marco Brocchieri
L3LL is an educational robot designed to enhance 21st century skills. It is particularly suitable for schools and Fab Labs.
C11 (pav. 9) -
Wifi Robotics Labs A.P.S.
2018

Massimiliano Aiazzi
Wooden game of medieval inspiration, entirely hand-made (with 90% recycled wood) and featuring "Leonardian" gears.
E2 (pav. 9) -
Massimiliano Aiazzi
2018

Scuola di Robotica - HUMANOIDS FESTIVAL

Scuola di Robotica - HUMANOIDS FESTIVAL

Scuola di Robotica - HUMANOIDS FESTIVAL

Scuola di Robotica - HUMANOIDS FESTIVAL

Scuola di Robotica - HUMANOIDS FESTIVAL

Gianfranco Pulitano, Daniela D'andrea, Mariglen Ymeraj, studenti dell'istituto I.C. G.Marconi di Castelfranco Emilia
An open source robot to be created with 3D printers and Arduino as a brain to be programmed.
D26 (pav. 9) -
Gianfranco Pulitano
2018

Oracle Innovation Lab - Italia
Proxima Smart City: model of a scaled down automated city implementing, via IoT and Cloud Computing, several useful functions such as Smart Building, Smart Parking, Smart Trash, Smart Lighting and Smart Safety.
E3 (pav. 9) -
Oracle Italia srl
2018

DiloRobotica
PuppyBot is a cute robot created to allow people to enter into the world of robotics in a funny way.

Fernanda Ledesma; LuÃs Dourado; Artur Coelho
Robot Anprino is a portuguese educational robotics platform, that uses the power of arduino, blocks-based coding and 3D printing to create a low-cost, modular robot to be used in educational settings.
D10 (pav. 9) -
ANPRI - Associação Nacional de Professores de Informática
2018

Massimiliano Aiazzi
Three musicians – a pianist, a drummer and a double bass player – who play their instruments thanks to a series of gears, cams and wires.
E2 (pav. 9) -
Massimiliano Aiazzi
2018

Steampact Project
An interactive Steampunk workshop, with crafts and furniture that seem to come out from a Jules Verne's novel.

Pier Calderan
Modern reproduction with totally robotic control of the chess-playing Turk, originally produced by Wolfgang von Kempelen in 1769.

Mario Cuomo e Francesca Leone
Timeboom is a world that links fun and teach. It's an idea born to help children to learn math easily.