Maker Learn Events 2022
Superflat Math: a videogame and a teaching methodology for an innovative path for teaching and learning Math - Matematica Superpiatta: un videogioco ed una metodologia didattica per un percorso innovativo di insegnamento-apprendimento della Matematica
Superflat Math is a sandbox videogame from a spin-off of the University of L’Aquila. It is conceived to support children, girls and boys of the primary and middle secondary school to discover Math with fun. The aim of the project is to develop a game-based-learning approach through the integration of videogaming activities, paper and pencil activities, and classroom discussions, in line with modern theories in Mathematics Education. In this talk we will illustrate the main principles underlying the videogame, the didactical methodology as well as the results of the field trials lead by universities and schools.
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Leonardo Guidoni is Full Professor at the Department of Physical and Chemical Sciences at the University of L’Aquila. His research interests are in the fields of molecular modelling and quantum computing. He is the author of the videogame SuperflatMath and participated to a research field trial on the usage of the videogame in few schools in L’Aquila and Rome.
Silvia Baccaro is Middle School Teacher in Mathematics and Science and PhD student in Mathematics at the Department of Mathematics of the Sapienza - University of Rome. She proposed the videogame to several classes, and she is carrying out his PhD work on the teaching of early-algebra using laboratorial methodologies.
Antonella Malatesta is Middle School Teacher in Math and Science. As ICT coordinator, she is the G Suite for Education platform administrator and she is responsible, as a Google Certified Educator, of teachers’ internal training. She actively works in educational coding and robotics laboratories and during this year she is experimenting the video game in one of her classes.