Maker learn festival 2021

8-12 November 2021

A rich training program, from the comfort of your home.
Over 50 training proposals from our partners and makers. Workshops, talks, webinars dedicated to innovation: from artificial intelligence to robotics, from recycling to upcycling; from digital manufacturing to sustainability, and much more.
And there are also courses for children and teenagers!

Dall’8 al 12 novembre 2021 abbiamo realizzato decine di ore di e-learning insieme ai nostri partner e maker sui principali temi dell’innovazione, dall’intelligenza artificiale alla robotica, dal recycling all’upcycling, dalla manifattura digitale alla sostenibilità, e tanto edutainment anche per i ragazzi.

Con Maker Learn Festival RELOADED tutto questo è disponibile sul nostro canale Youtube organizzato in playlist tematiche, scopri di più!

MATEMATICA SUPERPIATTA: un videogioco a scuola! (Workshop)

Università dell'Aquila

A videogame at school? Is that a joke? It is Absolutely not a joke! SuperflatMath is a videogame made to guide children, boys and girls into the amazing world of Mathematics. In a sandbox environment you will gather, create and destroy blocks of numbers to solve puzzles of any kind. Tutors will guide you through the installation of the videogame on your PC and in the different game activities, and in the fun world of SuperflatMath. The software is available on Personal Computers with Windows (7 or 10), Mac OS X, and Linux operating systems. The activities are suited for children of age 8 to 13.


Friday 12 November

From 5.00 pm to 6.00 pm CET

MATEMATICA SUPERPIATTA: un videogioco a scuola! (Workshop)

Leonardo Guidoni

Leonardo Guidoni è Professore Ordinario presso il Dipartimento di Scienze Fisiche e Chimiche dell’Università dell’Aquila. Si occupa di modelli molecolari al calcolatore, di computazione quantistica e di divulgazione. Ha realizzato il videogioco Matematica Superpiatta e partecipato ad una sperimentazione sull’utilizzo del videogioco in alcune scuole dell’Aquila e di Roma.

Silvia Baccaro

Silvia Baccaro is Middle School Teacher in Mathematics and Science and PhD student in Mathematics at the Department of Mathematics of the Sapienza - University of Rome. She proposed the videogame to several classes, and she is carrying out his PhD work on the teaching of early-algebra using laboratorial methodologies.

Antonella Malatesta

Antonella Malatesta is Middle School Teacher in Math and Science. As ICT coordinator, she is the G Suite for Education platform administrator and she is responsible, as a Google Certified Educator, of teachers’ internal training. She actively works in educational coding and robotics laboratories and during this year she is experimenting the video game in one of her classes.

Sito web: