L’innovazione è protagonista indiscussa di Maker Faire Rome e per questo è il nostro perfetto elemento. Il successo straordinario della nostra partecipazione è il frutto del suo essere un’esperienza ad ampio raggio, fatta di conoscenza e scoperta per il pubblico ma anche per gli espositori, che aiuta a focalizzare al meglio verso il proprio mercato di riferimento.
Espositori 2024
- ELECTRONICS & IOT
- INDUSTRIAL AUTOMATION
- ARTIFICIAL INTELLIGENCE
- CIRCULAR ECONOMY
- EDUCATIONAL TECHNOLOGY
- MOBILITY
- SCIENCE
- SMART CITIES
- ART
- OPEN SOURCE
- BIKES
- DIGITAL FABRICATION
- SPORT
- AEROSPACE
- HOME AUTOMATION
- SUSTAINABILITY
- AGRICULTURE & GARDENING
- ENERGY
- STEAM PUNK
- ENERGY & SUSTAINABILITY
- GAMES
- PROJECTS FOR KIDS
- ROBOTS
- FOOD
- HEALTH
- CRAFTS
- DESIGN & FURNITURE
- AUDIO & MUSIC
- VIRTUAL REALITY
- ARCHITECTURE
- CULTURAL HERITAGE
- RETROCOMPUTING
- DRONES & ROVERS
- FASHION & WEARABLES
- NEW MATERIALS
- PETS & ANIMALS
- PHOTOGRAPHY
kandINskij: extended inclusive realities
Installazione didattica inclusiva del quadro "Successione" di Kandinskij. Un'esperienza interattiva e sensoriale tra realtà aumentata, arte e musica.
A quale ambito si applica questo progetto innovativo?
The project dwells in the framework of inclusive education to foster equal opportunities in learning and accessing culture for all people. The project aims at unveiling AR’s potential for inclusive education through the development of a multisensory installation co-designed with people with disabilities for all learners to discover culture and art.
In cosa consiste il progetto?
The installation combines tactile, auditory and visual paths, integrating multiple means of representation and interaction with cultural artefacts. Haptic exploration, music, audio descriptions and projections complement each other within an AR-based interface that supports cultural accessibility, offering inclusive design guidelines.
Quali evoluzioni sono previste?
The project is completed and is currently undergoing testing phases to assess its UX impact. Further interactive installations following this framework will be co-designed and developed for other application contexts.
Tommaso Santilli & Lorenzo Virgini (Centro TIncTec Unimc, RS: Catia Giaconi e Simone Betti).
The research team is composed of experts in didactics and special pedagogy, geography, and educational technologies from University of Macerata. It works on national and international projects concerning innovative technologies for education, didactic and inclusion and it collaborates with schools and third sector associations for its research activities. The team has developed integrated paths for museum accessibility through inclusive design solutions for two museums of the Marche region. It also carries out training for teachers and museum personnel on inclusion and accessibility.