Come rappresentante Automotive per ST ho avuto l’occasione di presentare dei casi reali nell’ambito automobilistico, dove siamo presenti con i nostri prodotti: ho conosciuto i maker e gli appassionati di tecnologia che li usano, ma soprattutto ho avuto modo di consolidare e tessere nuovi rapporti e collaborazioni con le diverse Squadre Corse universitarie presenti, ed ingaggiare nuovi partner interessati al loro utilizzo. Un’esperienza di grande valore da ripetere.
Espositori 2021
- FASHION & WEARABLES
- INTERNET OF THINGS
- PRODUCT DESIGN
- 3D PRINTING
- 3D SCANNING
- ART
- ARTIFICIAL INTELLIGENCE
- BIOLOGY
- EDUCATION
- HACKS
- KIDS & EDUCATION
- OPEN SOURCE
- ROBOTICS
- MUSIC & SOUND
- ARTISANS & NEW CRAFT
- RECYCLING & UPCYCLING
- STEAM PUNK
- GAMES
- SCIENCE
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- AEROSPACE
- HOME AUTOMATION
- NEW MANUFACTURING
- STARTUP
- WELLNESS & HEALTHCARE
- ENERGY & SUSTAINABILITY
- FABRICATION
- INDUSTRIAL AUTOMATION
- RETROCOMPUTING
- DRONES
- CULTURAL HERITAGE
- VIRTUAL REALITY
Flight simulator project
We have developed a model for how to use gaming as a foundation for examination in Mathematics. The students makes their own problems under guidance and with preliminary evaluation and feedback throughout their process. They learn about aerospace technologies and calculations related to this as part of their work. A main objective is to challenge students to make complex problems that require multiple steps to solve, thus enhancing their problem solving skills.