- HOME AUTOMATION
- YOUNG MAKERS (< 18)
- OPEN SOURCE
- 3D PRINTING
- NEW MANUFACTURING
- ENERGY & SUSTAINABILITY
- INTERNET OF THINGS
- MUSIC & SOUND
- RECYCLING & UPCYCLING
- KIDS & EDUCATION
- ARTISANS & NEW CRAFT
- CULTURAL HERITAGE
- WELLNESS & HEALTHCARE
- FASHION & WEARABLES
- FOOD & AGRICULTURE
- 3D SCANNING
- STEAM PUNK
- ARTIFICIAL INTELLIGENCE
RealtÃ Virtuale Immersiva ed Interattiva per una didattica innovativa
By means of 3D viewers a realistic environment of the temple of Segesta is proposed, inside it some display cases the local typical products (cassatelle, cannoli, arancini) will be displayed.
Another possibility is to use the Viewer Microsoft Hololens that recognizes the confectionary products and shows supplementary information in the real environment.
Istituto Tecnico Economico e Tecnologico "Girolamo Caruso" Alcamo
This team, still under the coordination of the referent teachers, has put into practice a variety of didactic methodologies in digital version, and has developed in a tangible manner transversal skill (soft skills) as witnessed by the realized deliverables.
Only to quote some applied methodologies:
Role playing (they determined inside the group the closer role to their potentialities from the leader to the referent of communication).
Cooperative learning (they enabled mechanisms of cooperation that allowed them to share their tasks I n order to achieve the maximum result with the smaller possible effort.)
Brain storming (they were able to generate creative ideas and independently selected the achievable deliverables)
Problem solving they were able to solve complex problems also cooperating with structures external to the group)
Tutoring (the students of the fifth year helped the students of the third and fourth year to fill the gaps of competences)