Make to Care è nato nel 2016 proprio dalla collaborazione con Maker Faire Rome che da subito ha accolto con entusiasmo la nostra volontà di raccogliere idee che potessero migliorare il quotidiano di chi con coraggio affronta una qualche forma di disabilità. Idee che nascono fuori dai contesti classici dell’innovazione. Negli anni, insieme, abbiamo raccolto centinaia di progetti e prototipi, abbiamo dato voce a spunti davvero rivoluzionari, intercettando, mappando e alimentando l’ecosistema della Patient-driven-Innovation.
Exhibitors 2016
- ARDUINO
- HOME AUTOMATION
- YOUNG MAKERS (< 18)
- FABRICATION
- FASHION & WEARABLES
- INTERNET OF THINGS
- EDUCATION
- KIDS & EDUCATION
- OPEN SOURCE
- GAMES
- RECYCLING & UPCYCLING
- ROBOTICS
- SCIENCE
- ENERGY & SUSTAINABILITY
- MUSIC & SOUND
- ARTISANS & NEW CRAFT
- 3D PRINTING
- ART
- BIOLOGY
- FOOD & AGRICULTURE
- DRONES
- WELLNESS & HEALTHCARE
- HACKS
- 3D SCANNING
- CULTURAL HERITAGE
- STEAM PUNK
- CROWDFUNDING
HoloScratch
The first Scratch hologram game made by young makers for young makers!
HoloScratch project shows how to make a videogame using a Pepper's Ghost technique. With Scratch, a visual programming language, you can create amazing animations and videogames and in this project we realize our nice ghosts
HoloScratch project shows how to make a videogame using a Pepper's Ghost technique. With Scratch, a visual programming language, you can create amazing animations and videogames and in this project we realize our nice ghosts
Italy
Makerspace della Biblioteca Multimediale "R. Sassi" di Fabriano
The public library in Fabriano, with some associations that deal with free software, art and school, started at the end of 2013 a Hack-Maker Space in the Public Library of Fabriano (Ancona).
Based on the new learning paradigms and library models diffused especially in the United States and Northern Europe, we started to rethink public libraries as a place for sharing information, technologies and ideas. It is believed, therefore, necessary to spread in young people a greater awareness in the use of technology, particularly digital ones, and make them, as well, active and creative consumers.
The MakerSpace in our library is not only aimed at young people; intends, however, to be a space, an opportunity for intergenerational interaction and sharing of old and new technologies, old and new media, old and new experiences where people can meet, collaborate, innovate, create.
Based on the new learning paradigms and library models diffused especially in the United States and Northern Europe, we started to rethink public libraries as a place for sharing information, technologies and ideas. It is believed, therefore, necessary to spread in young people a greater awareness in the use of technology, particularly digital ones, and make them, as well, active and creative consumers.
The MakerSpace in our library is not only aimed at young people; intends, however, to be a space, an opportunity for intergenerational interaction and sharing of old and new technologies, old and new media, old and new experiences where people can meet, collaborate, innovate, create.
C27 (pav. 9)