Participating in Maker Faire Rome 2023 was a rewarding experience for Team HULKs. Collaborating with fellow robotics enthusiasts and showcasing our soccer-playing robots allowed us to exchange ideas and explore the latest advancements in the field. Maker Faire serves as a valuable platform for us to share our passion for robotics and engage with a diverse community of makers. We look forward to future Maker Faire events as opportunities to continue learning and innovating in the realm of humanoid robotics.
Exhibitors 2017
- DRONES
- EDUCATION
- OPEN SOURCE
- WELLNESS & HEALTHCARE
- FABRICATION
- KIDS & EDUCATION
- RECYCLING & UPCYCLING
- ROBOTICS
- ENERGY & SUSTAINABILITY
- 3D PRINTING
- HOME AUTOMATION
- INTERNET OF THINGS
- GAMES
- HACKS
- YOUNG MAKERS (< 18)
- FASHION & WEARABLES
- ART
- ARTISANS & NEW CRAFT
- CULTURAL HERITAGE
- MUSIC & SOUND
- STEAM PUNK
- 3D SCANNING
- NEW MANUFACTURING
- ARDUINO
- SCIENCE
- BIOLOGY
- FOOD & AGRICULTURE
- CROWDFUNDING
Kit:Cut
On the occasion of the Rome Maker Faire we would like to present Kit:Cut, our ambitious research project aimed at educating, to promote contamination between traditional and un-traditional disciplines. Kit Cut aims to increase the creative, digital, manual, and design skills that are essential to the holistic learning process. The idea is to propose customizable templates based on the activity that each trainer wishes to experiment from time to time and that can enrich the original idea, according to the sharing knowledge economy approach: from the tools for customizing to tools Intelligent furnishings.
Italy
Innovation Gym - FabLab
The Innovation Gym is a physical and virtual environment for innovation and education for life. It is a gym for experiential learning and the practice of innovation in all its expressions: technological, social and civic innovation. It is a space open to the world of school, to businesses, to universities, above all to young people. It is a place to meet old and new professions where the language of manufacture (traditional and digital), experimentation and creativity is spoken to stimulate professional growth, entrepreneurship and 21st century competence.
E2 (pav. 4)