Maker Faire Rome è un’esperienza straordinaria che arricchisce profondamente il significato della creatività e dell’innovazione. La visibilità ottenuta ha contribuito notevolmente a valorizzare i progetti degli studenti della nostra scuola, mettendo in luce il loro talento e impegno ed aggiungendo autenticità e riconoscimento al lavoro della scuola, evidenziando il nostro impegno nella formazione di menti creative e innovative.
Exhibitors 2021
- FASHION & WEARABLES
- INTERNET OF THINGS
- PRODUCT DESIGN
- 3D PRINTING
- 3D SCANNING
- ART
- ARTIFICIAL INTELLIGENCE
- BIOLOGY
- EDUCATION
- HACKS
- KIDS & EDUCATION
- OPEN SOURCE
- ROBOTICS
- MUSIC & SOUND
- ARTISANS & NEW CRAFT
- RECYCLING & UPCYCLING
- STEAM PUNK
- GAMES
- SCIENCE
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- AEROSPACE
- HOME AUTOMATION
- NEW MANUFACTURING
- STARTUP
- WELLNESS & HEALTHCARE
- ENERGY & SUSTAINABILITY
- FABRICATION
- INDUSTRIAL AUTOMATION
- RETROCOMPUTING
- DRONES
- CULTURAL HERITAGE
- VIRTUAL REALITY
ANNsMapping
We use a trained neural network to recognize plastic, and plastic agglomerates, with the aim of creating a "mapping of plastic" of a circumscribed territory (rural areas). The mapping and recognition of plastics is done through the use of a drone to map a restricted area.
Gianpaolo Greco, Andrea Novati, Carlo Cavaliere
After successfully completing a master's degree in video game creation and completing a two-year academy focused on creative writing, he dedicates the first 10 years of his working life to the gaming sector. He works as a Game Designer and Producer for Italian companies, experiences that give him the opportunity to enter the world of Virtual Reality and Augmented Reality. Today Gianpaolo is Creative Director of Uqido's XR Team e Innovation Manager, where he deals with emerging technologies (AR / VR / iOt / AI / Blockchain)