Quarta e consecutiva partecipazione, stimolante per gli studenti ed i docenti. Conferma della valenza delle scelte fatte dall’Istituto Pacinotti sulla via dell’innovazione e della sostenibilità, occasione per l’aggiornamento continuo della struttura innovativa della didattica.
Exhibitors 2023
- ART
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- RECYCLING & UPCYCLING
- STEAM PUNK
- CIRCULAR ECONOMY
- PRODUCT DESIGN
- STARTUP
- BIOLOGY
- EDUCATION
- MUSIC & SOUND
- SCIENCE
- GAMES
- HACKS
- INTERNET OF THINGS
- OPEN SOURCE
- HOME AUTOMATION
- FABRICATION
- NEW MANUFACTURING
- ROBOTICS
- INDUSTRIAL AUTOMATION
- 3D PRINTING
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- WELLNESS & HEALTHCARE
- AEROSPACE
- FOOD & AGRICULTURE
- 3D SCANNING
- ARTIFICIAL INTELLIGENCE
- DRONES
- KIDS & EDUCATION
- CULTURAL HERITAGE
- RETROCOMPUTING
- VIRTUAL REALITY
- CYBERSECURITY
Macro-micro
Game description
The theme consists in identifying the various sub-categories within macro-categories. The game contains 4 cards for each macro-category, which identify a sub-category (e.g. food: fruit, vegetables, dried fruit, tubers). The board, on the other hand, contains the macro-category (e.g. food) that the child can identify through the illustrations. Each illustration corresponds to a hole where the child will insert a pawn when he deems it correct.
The themes of the boards are animals, food and sports, each with 4 subcategories. The boards are interchangeable and expandable over time.
Sartorato Caterina, Vanini Fabiana, Maistri Gabriele, Gorra Elisa
We are students of the IED in Milan and we are attending the third year of Product design. We developed the game during the Modeling hours with the use of Arduino and the production technologies present in the IED laboratory.