- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- RECYCLING & UPCYCLING
- STEAM PUNK
- CIRCULAR ECONOMY
- PRODUCT DESIGN
- MUSIC & SOUND
- INTERNET OF THINGS
- OPEN SOURCE
- HOME AUTOMATION
- NEW MANUFACTURING
- INDUSTRIAL AUTOMATION
- 3D PRINTING
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- WELLNESS & HEALTHCARE
- FOOD & AGRICULTURE
- 3D SCANNING
- ARTIFICIAL INTELLIGENCE
- KIDS & EDUCATION
- CULTURAL HERITAGE
- VIRTUAL REALITY
Result for TAG "Games"
Our project brings the "modern" world of electronics into model railways, which otherwise would remain a hobby "from other times": we project it into the future.
Brailly is a 3D-printed, interactive cube that transforms Braille learning into a fun and easy activity.
Cosplus is a team of artists who embody refined futuristic aesthetics in their wearable creations, using 3D printing and vacuum-forming.
The innovation of our business project lies in the creation of a fully customisable racket. The racket is a blank canvas where the player can decide to customise it down to the smallest detail, making his racket unique in design.
An Escape Room to raise awareness about cybersecurity: prevent a cyber attack from the evil Nerd Corporation together with your team of ethical hackers!
Revolutionize education with interactive game-based learning! Experience innovative tools bridging the digital divide, and empowering students through fun. #EdTech #Innovation #MakerFaire" (247 characters)
Flippy is an engaging game for visually impaired children that stimulates movement, coordination, and inclusion through sounds and tactile interactions.
Device for training balance in an autonomous, fun and motivating way
Who will rescue Hangy? Just guess the mysterious word, but remember! If you make a mistake Hangy will lose a part
Cutting-edge prototypes, from artificial intelligence to immersive reality, digital making and gaming, and others activities of the Phyrtual Innovation Gym.
A game designed to help teach children about sustainability and waste recycling through a fun challenging game.
Terragni in Rome: three never completed projects for Via dell'Impero. VR for the immersive representation of the virtual architectural space.
Explore, learn, and grow with Maker Camp's educational labs! We fuse Minecraft, Roblox, Splatoon, Super Mario and simracing into unforgettable learning experiences
A game that aims to enhance fine motor skills, logic, observational abilities, creativity and that teaches the child balance.
Macro-Micro allows you to learn fundamental categories and their subcategories through an immersive experience of images, opening children's minds to discovery.
A palm-sized Build-Your-Own arcade cabinet made entirely from PCB
The project intends to recycle old toys making them robotic through microcontrollers that allow them to be reused in a fun and creative way.
The project that we will bring to Rome for Maker Faire is called "Question of Chemistry" and it is the same project that won the first place in the category of "Immersive Technologies" of the ITS 4.0 project. The primary aim of our project was to find an innovative training solution capable of stimulating the curiosity of children , making the learning of scientific subjects a unique experience. The project was developed by our class of students of the course "BioqualTECH22".
Sigma is a controlled environment where players take the role of citizens in a virtual world and evolve their characters.
Steampunk 99 ETS is an association of enthusiasts dedicated to spreading Steampunk culture in all its forms through the artisanal production of clothing, gadgets and accessories with a Victorian and Fantasy theme.