- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- RECYCLING & UPCYCLING
- STEAM PUNK
- CIRCULAR ECONOMY
- PRODUCT DESIGN
- MUSIC & SOUND
- INTERNET OF THINGS
- OPEN SOURCE
- HOME AUTOMATION
- NEW MANUFACTURING
- INDUSTRIAL AUTOMATION
- 3D PRINTING
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- WELLNESS & HEALTHCARE
- FOOD & AGRICULTURE
- 3D SCANNING
- ARTIFICIAL INTELLIGENCE
- KIDS & EDUCATION
- CULTURAL HERITAGE
- VIRTUAL REALITY
Innovativo programma didattico che comprende un insieme di attività progettuali finalizzate all’invio di palloni sonda e relativi payload nella Stratosfera.
Our project was designed to significantly reduce the pollution caused by the spraying of chemical products such as copper and sulfur in the vineyards. Copper is a heavy metal and for this reason toxic to soils while sulfur causes serious irritation to the respiratory system and to the skin of men. These two pollutants are very harmful to our ecosystem and the environment. Unfortunately, these products are widely used in agriculture because they are used to fight diseases such as Peronospora and Oidium. These fungi affect all agricultural cultures but in particular the excellent vine of Made Italy for the production of quality wine.
Amadeus is a system suitable for controlling home devices through Internet. It links different technologies: • Modbus, a serial protocol used for over 40 years in industrial communications; • Node-RED, a programming tool developed by IBM for IoT applications.
SaveWater 2 #SaveEarth is a must. #Agricolture sustain people. #AquaTerra project can help us to take care about #water and #environment.
BlindView is a product that aims to make museums more accessible to people who are blind or visually impaired.
C-Eyes: transforming the world for the visually impaired through AI-powered glasses that narrate surroundings for enhanced autonomy and safety.
The project has characteristics based on the culture of recycling and eco-sustainability. Thanks to the technology of brushless motors electrically powered by lithium-ion batteries, recycled from old computers, and regenerated by the students of the institute. Machine Learning associated with (AI) can be trained to recognize and interpret road signs to assist people with disabilities.
"Solid and liquid feed dispenser" allows you to feed and water domestic birds in your absence.
Creation of environmentally friendly fabrics using digital 3D printing technologies, by bacterial cellulose obtained from agri-food waste.
FideLIS: an eco-sustainable robot able to make art and museums inclusive through LIS.
Automa, eco-sustainable and ecological that aims to combat the pollution of marine ecosystems through the use of artificial intelligence and a cutting-edge telecommunications network.
Who will rescue Hangy? Just guess the mysterious word, but remember! If you make a mistake Hangy will lose a part
Multidisciplinary teaching sheet for the verification of electronic circuits of interest and for the monitoring of the main environmental parameters for human safety.
LAB3 school networks for full-access relations and opportunities aiming at remote machines and robots controlling and programming
Towards the agriculture of the future: a new method, a new way of working
refitting of disused materials for the construction of an electric vehicle with microcontroller management systems
The project called (NAO&SFCSacronym of AO &SMART FOOD CONSERVATION SYSTEM aims to create a low-cost solution based on an IoT and AI architecture to monitor and manage food conservation.
The project intends to recycle old toys making them robotic through microcontrollers that allow them to be reused in a fun and creative way.
"Ping-Pong" was specially designed for people with disabilities, in order to stimulate them in basic motor and cognitive activities.
Particular electronic tank that can be adapted to any drone which allows for the artificial pollination of plants at 360°.
POT is an instrument capable of measuring temperature, pH and TDS in water and understand if it is drinkable.
The greenhouse is designed for environments where the growth of vegetation is hostile or specific periods of the year where climatic conditions do not allow it.
This is a project about an intelligent system which, through an IoT application, makes waste collection more efficient and smart
A PLC controlled plant for sorting and recycling materials. A refurbished Robotic Arm (Scorbot ER3) sorts objetcs based on colours and code.
The objective is to implement a wheelchair with an electrified head-controlled system specially thought for paraplegics, i.e., person with inability to voluntarily move the upper and lower parts of the body; a series of sensors were placed on the perimeter of the chair to avoid obstacles and to provide information on the surrounding environment.
Sigma is a controlled environment where players take the role of citizens in a virtual world and evolve their characters.
Is working out at home boring and unexciting? Keep fit while having fun with Smart Dumbbells!
A robot with artificial intelligence capable of monitoring and acting on the malfunction and structure of the wind turbine blade.
Smemobox is a device that helps taking pills through acoustic signals, vibrations and lights to indicate the dosage.
The SPARC project promises to revolutionise the smartphone industry, making devices more self-sufficient and sustainable
Yet another weathering station… but really different! A multidisciplinary approach from MicroPython to Artificial Intelligence and Virtual Reality.
Two-stroke engine created with a 3D printer in PLA material with planetary gearbox driven by an electric engine
V-Raptor is an electric scooter with two drive wheels designed and built by a group of fourth and fifth grade students in mechetronics and Energy
Students created virtual tours in European capitals. They used the web-based programs CoSpaces and SketchUp to take virtual tours of European capitals. 3D objects have QR codes to access virtual tours.
VisionAll is inclusion, accessibility and independence. The goal is to help visually impaired and blind students find their way around public facilities.