Maker Faire Rome è stata l’inizio di tutto per TERRAVIONICS: è lì che ci siamo conosciuti tra co-founders ed è sempre lì che, in occasione dell’11° edizione del 2023, abbiamo volutamente ricercato e trovato altri membri che si sono aggiunti al nostro team. È uno dei pochi “luoghi” realmente “ideali” per confrontarsi, migliorarsi e… innescare le idee!
Exhibitors 2021
- FASHION & WEARABLES
- INTERNET OF THINGS
- PRODUCT DESIGN
- 3D PRINTING
- 3D SCANNING
- ART
- ARTIFICIAL INTELLIGENCE
- BIOLOGY
- EDUCATION
- HACKS
- KIDS & EDUCATION
- OPEN SOURCE
- ROBOTICS
- MUSIC & SOUND
- ARTISANS & NEW CRAFT
- RECYCLING & UPCYCLING
- STEAM PUNK
- GAMES
- SCIENCE
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- AEROSPACE
- HOME AUTOMATION
- NEW MANUFACTURING
- STARTUP
- WELLNESS & HEALTHCARE
- ENERGY & SUSTAINABILITY
- FABRICATION
- INDUSTRIAL AUTOMATION
- RETROCOMPUTING
- DRONES
- CULTURAL HERITAGE
- VIRTUAL REALITY
Bioeconomy Village
The BIOECONOMY Village, promoted by the BIOVOICES and Transition2Bio projects, funded by the European Commission and the EuBioNet, is an event format already successfully tested in the context of the Maker Faire Rome 2017, 2018, 2019 and 2020 fair.
The 2021 edition will be based on the successful BIOECONOMY Village format, aimed at raising public awareness, improving knowledge on products of renewable origin and promoting the applications and benefits of the circular bioeconomy and sustainability, encouraging dialogue , discussion and sharing between the general public and representatives of universities, research centers, projects, companies, associations and start-ups.
Through the display of products, examples, thematic workshops and practical demonstrations, visitors are shown, in a clear and engaging way, how the bioeconomy is increasingly part of our daily life and how consumers' conscious choices can have a positive impact on the environment, society and the economy.
The novelty of this year is a house-shaped recyclable cardboard display that represents the various domestic environments, in which visitors can interact with the circular bioeconomy and bio-based products.
Another novelty is dedicated to kids who will be involved through an interactive book to discover by playing what the circular bioeconomy is.
The objective of the BIOECONOMY Village is also to strengthen the dialogue between those who make sustainable development and the circular bioeconomy a concrete commitment, consolidating existing collaborations and involving new players in the implementation of the initiative.
Susanna Albertini
SUSANNA ALBERTINI is partner and senior communication expert of FVA new media research from 1995, she has integrated her specialization in Psychology of work and business organization with multimedia and new technology communication. Since 2000 she is involved as project manager and researcher in projects funded by the European Commission as expert in game-based training, co-creation and creativity enabling factors, communication, impact and valorisation of research results. Her main area of interest is sustainable circular bioeconomy, societal challenges with special focus on sustainable and inclusive growth.
Life
J.T.05 (pav. J)