Maker Faire è sempre una grande opportunità per un’azienda come Arrow Electronics. Offre la possibilità di conoscere una vasta rete di professionisti del settore e appassionati del mondo delle tecnologie elettroniche. E’ anche occasione di business perchè abbiamo la possibilità di aiutare start up innovative con tutti i nostri servizi di engineering, convertendo un’idea brillante in un prodotto finito pronto per essere immerso sul mercato.
Exhibitors 2023
- ART
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- RECYCLING & UPCYCLING
- STEAM PUNK
- CIRCULAR ECONOMY
- PRODUCT DESIGN
- STARTUP
- BIOLOGY
- EDUCATION
- MUSIC & SOUND
- SCIENCE
- GAMES
- HACKS
- INTERNET OF THINGS
- OPEN SOURCE
- HOME AUTOMATION
- FABRICATION
- NEW MANUFACTURING
- ROBOTICS
- INDUSTRIAL AUTOMATION
- 3D PRINTING
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- WELLNESS & HEALTHCARE
- AEROSPACE
- FOOD & AGRICULTURE
- 3D SCANNING
- ARTIFICIAL INTELLIGENCE
- DRONES
- KIDS & EDUCATION
- CULTURAL HERITAGE
- RETROCOMPUTING
- VIRTUAL REALITY
- CYBERSECURITY
VirtualProSkills
VirtualProSkills is an innovative project by ITIS Q. SELLA school in Biella, involving teachers and students. It utilizes virtual reality technology to simulate professional environments, enabling practical experience in fields like mechanics and hospitality, including kitchen, dining, and reception areas. The main objective is to provide students with an immersive and realistic virtual environment for practice and professional qualification assessments, eliminating risks and wastage. The Oculus Quest headset is the primary tool, offering wireless VR experience with hand tracking. Real objects are integrated using 3D printing, allowing students to interact with them. The project covers various professional sectors, promoting realistic simulations and potential integration of ChatGPT for enhanced interaction.
Gruppo ITIS Q.SELLA Biella - ProgressusLab
Our class group, in the third year of high school specializing in computer science, together with Professor Giuseppe Aleci, creates virtual and simulation environments for educational and inclusive purposes, making learning engaging and accessible to all.