L’innovazione è protagonista indiscussa di Maker Faire Rome e per questo è il nostro perfetto elemento. Il successo straordinario della nostra partecipazione è il frutto del suo essere un’esperienza ad ampio raggio, fatta di conoscenza e scoperta per il pubblico ma anche per gli espositori, che aiuta a focalizzare al meglio verso il proprio mercato di riferimento.
Exhibitors 2022
- EDUCATION
- GAMES
- SCIENCE
- STEAM PUNK
- AEROSPACE
- DRONES
- FABRICATION
- ARTIFICIAL INTELLIGENCE
- ROBOTICS
- VIRTUAL REALITY
- NEW MANUFACTURING
- RECYCLING & UPCYCLING
- STARTUP
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- PRODUCT DESIGN
- HOME AUTOMATION
- INTERNET OF THINGS
- WELLNESS & HEALTHCARE
- INDUSTRIAL AUTOMATION
- OPEN SOURCE
- 3D PRINTING
- ART
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- 3D SCANNING
- KIDS & EDUCATION
- CULTURAL HERITAGE
- BIOLOGY
- MUSIC & SOUND
- HACKS
SuperPowerMe: le maschere ortodontiche personalizzate diventano maschere per i supereroi
SuperPowerMe is a co-design project to experiment with novel technologies and approaches to improve the orthodontic treatment of Class III malocclusion in children.
The project develops a personalised protraction facemask, modelled on the patients face to improve fitting and comfort, and embedded with sensors to monitor the therapy. The data about the wear time are used by a videogame to improve patients compliance: the more you wear the facemask, the more you gain powers to become a superhero, fight against the evil characters and save the fantastic world of Naturalia.
Patrizia Marti, Cecilia Goracci, Lorenzo Franchi, Alessandro Vichi, Flavio Lampus, Simone Guercio, Annamaria Recupero
Patrizia Marti is Associate Professor at the University of Siena (Italy) and Visiting Professor at the Eindhoven University of Technology (Netherlands). She is Director of Santa Chiara Fab Lab, the laboratory of digital fabrication, where she manages participatory innovation projects. She has an interdisciplinary background in design and computing and a Ph.D. in Interaction Design. Her research activity concerns designing systems facing cultural, aesthetic and social issues through embodied experiences.