Il potere del Maker Faire Rome. Anche per noi docenti Maker Faire è un momento di incontro, confronto e formazione. L’interazione con le realtà scolastiche di tutta Europa ci consente di avere un feedback costruttivo sulle nostre attività.
Exhibitors 2022
- EDUCATION
- GAMES
- SCIENCE
- STEAM PUNK
- AEROSPACE
- DRONES
- FABRICATION
- ARTIFICIAL INTELLIGENCE
- ROBOTICS
- VIRTUAL REALITY
- NEW MANUFACTURING
- RECYCLING & UPCYCLING
- STARTUP
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- PRODUCT DESIGN
- HOME AUTOMATION
- INTERNET OF THINGS
- WELLNESS & HEALTHCARE
- INDUSTRIAL AUTOMATION
- OPEN SOURCE
- 3D PRINTING
- ART
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- 3D SCANNING
- KIDS & EDUCATION
- CULTURAL HERITAGE
- BIOLOGY
- MUSIC & SOUND
- HACKS
Result for TAG "Games"
gruppo fermodellistico tartaruga
our project brings electronics to the world of miniature railways
Emiliano Gatti
Learn the history of ancient Rome in an engaging and interactive way, your robot is your character in ancient Rome, you have to lead it to the Colosseum, you will receive support from QR codes on the playground that will display animations and information in augmented reality, when you will have arrived at the Colosseum you will discover the thrill of being a gladiator challenging other players in a no holds barred combat inside the "Colosseum" arena. Are you ready for the challenge?
Domenico Formenton
Tool for the detection of fencing points to be used in the open air
Peetri Lasteaed - Phikool, 7 class
Students created games about European countries, their flags and capitals. They used the web-based programs Scratch and AppInventor to make games.
Simply SFA
Test sight, smell, taste and touch and discover how these influence your choices, by playing you will make them become aware
Orazio Miglino, Massimiliano Caretti, Raffaele Di Fuccio, Onofrio Gigliotta, Massimiliano Schembri
The prototypes show the features of a subfield of mixed reality called tangible user interfaces, where the user has to interact with multisensory objects that involve all the senses including smelll.
CONTACT and RBCS unit
How the study of human behavior can improve machines
Carmen Ionescu
ITSPHUN is a system which creates 3D objects by interlocking geometric shapes . It has learning , playing and crafting purposes .
Marco Ferrantini
Kineboard is a wireless module for balance boards. A powerful tool for physiotherapy and rehabilitation which allows to collect data and play a videogame based on your therapy targets. Based on Arduino, it's a low cost solution for small clinics and gyms.
Gruppo Scout FSE Pontinia1
The technology of yesterday, that of today and our idea of ??the future, trying in small gestures to make this world better than how we found it
L.1.17 (pav. L)
Piero Lovato
Shoot your friends from a huge distance! And with an open-source, DIY, actual photon cannon (but they won't get hurt).
FABVISION+TIWI
The Immersive Fabroom series blurs the boundaries between reality and the fantastic digital universes imagined by Fabvision and Tiwi
STANZA IMMERSIVA
Marco Scevola Layout s.r.l.s, ITS ICT Piemonte
OrientaVerso is aimed to follow up the research, exploration and implementation activities started in the framework of ITS 4.0, the MIUR initiative promoted and coordinated by Upskill.
Robotics for Rehabilitation team
PhiCube A friendly robotic device for upper-limb telerehabilitation
Gli studenti del corso specialistico di Multimedia Design dellISIA di Pescara, (Istituto Superiore per le Industrie Artistiche - parte del comparto AFAM / MUR)
An interactive exhibition about scam that projects visitors in a serious-game that entertains and informs through experiential learning.
Patrizia Marti, Cecilia Goracci, Lorenzo Franchi, Alessandro Vichi, Flavio Lampus, Simone Guercio, Annamaria Recupero
Personalised orthodontic facemasks for children for a gamified therapy
Saverio Giulio Malatesta, Laura Leopardi, Paola La Torre, Roberta Manzollino, Paolo Rosati
The Hatrix is a collector of ideas, methodologies, prototypes and digital applications in the world of cultural heritage.