- STEAM PUNK
- ARTIFICIAL INTELLIGENCE
- VIRTUAL REALITY
- NEW MANUFACTURING
- RECYCLING & UPCYCLING
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- PRODUCT DESIGN
- HOME AUTOMATION
- INTERNET OF THINGS
- WELLNESS & HEALTHCARE
- INDUSTRIAL AUTOMATION
- OPEN SOURCE
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- 3D PRINTING
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- 3D SCANNING
- KIDS & EDUCATION
- CULTURAL HERITAGE
- MUSIC & SOUND
Result for TAG "Education"
Alla Maker Faire 2022 arrivano rombanti i robot didattici di MindSharing.tech.
What is gravity? How do planets, stars and galaxies move in the Universe? Let’s find it out together!
ABACHOS - Automatic Back Home System - statospheric automatic back-home glider
Ant Workflow is a CNC, an open source software, a control board, a lot of passion and much more. Basically, everything a maker needs to make electronic circuits.
Experimenting with 3D printing, laser cutting, milling cutters, vinyl cutting and more, introduced through an accessible approach and language
Argo is the personal robotic assistant for your home. A robot which can entertain but also be useful.
AVLA is a tool for designing inclusive cities, which welcome everyone equally, putting everyone on an equal basis
The nettle fibers have been kneaded with calcium oxide and water thus obtaining a resistant product. The compound obtained was placed inside a mold that allows to give the brick the desired shape.
A framework for bullying and cyberbullying action detection by computer vision and artificial intelligence methods and algorithms
A VR application of the environment in which the Scipionyx Samniticus, known as Ciro, lived.
Learn the history of ancient Rome in an engaging and interactive way, your robot is your character in ancient Rome, you have to lead it to the Colosseum, you will receive support from QR codes on the playground that will display animations and information in augmented reality, when you will have arrived at the Colosseum you will discover the thrill of being a gladiator challenging other players in a no holds barred combat inside the "Colosseum" arena. Are you ready for the challenge?
The blue crab is a Mediterranean invasive species: our goal is to turn this harmful presence into a valuable resource.
A showcase of research activities run in our DHLab applying ICT to Archaeology, Geography, Italian Literature, Paleography, Art History.
The project invests in digital knowledge, creates multimedia educational products, gives opportunities to investigate about innovative methodology in outdoor learning.
The design of a shower system that aims at sustainability, creating good habits, raising awareness of water and energy savings and generating concrete economic benefits for the consumer. DocciA ++ does not affect comfort, but, on the contrary, improves the user experience, making the shower smart and interconnecte
A bike adapter device for children with limb difference problems, configurable to be adapted to the user, can be entirely build with a 3d printer using a flexible filament
EMOROBOT: UN ROBOT OPEN-SOURCE CHE RICONOSCE LE EMOZIONI PER FAVORIRE LO SVILUPPO DELLE COMPETENZE SOCIALI NEI BAMBINI CON AUTISMO
Students created games about European countries, their flags and capitals. They used the web-based programs Scratch and AppInventor to make games.
Do you want to know how the most recent artificial intelligent models are used to develop the visual system of the next generation of robotic agents? Come to visit our booth!
FerroPets' are programmable ferrofluid displays powered by Arduino. For this year: we will be assembling them into an interactive grid of 25 units.
The HandExo is a personalizable hand-exoskeleton, it can redefine the future of hand rehabilitation.
The prototypes show the features of a subfield of mixed reality called tangible user interfaces, where the user has to interact with multisensory objects that involve all the senses including smelll.
Homemade audio system made up of a transmission line subwoofer of 3,6 m and 480 W rms class T amplifier.
Analyzing digital models of linear transportation infrastructure making use also of cutting-edge technologies such as VR & AR viewers
360 ° immersive videos for job orientation for university students
Technologies for tracking, tracing and classifying vehicular and pedestrian flows and their use for transport engineering.
Yesterday's technology, today's technology and our idea of the future
Design of an artificial intelligence model for the recognition of crop diseases and creation of dedicated software and hardware for maximum performance.
Skyward Experimental Rocketry’s first competition sounding rocket
With the aim of identifying a holistic model of impact assessment of interventions on cultural heritage with a view to sustainability, the H2020 project, called SoPHIA, focuses on the fundamental dimensions to be taken into account in the exercise of the evaluation. That is to say: i) the areas of impact, which are necessarily transversal to the economic, social, environmental and cultural domains; ii) persons, understood as stakeholders directly involved or indirectly impacted by the intervention under analysis; iii) time, or the need for the impact assessment to be launched already in the design phase of the cultural intervention (Marchiori et al., 2022).
Impact Assessment; #Cultural Heritage; #Sustainability; #Wellbeing
M5Tello for S.T.R.E.A.M. 2.0: Learn to program a drone with block code to carry out many missions in a Educational context.
MaCh3D brings material testing outside laboratories directly in industrial production as well as on office desks or school benches thanks to a compact material testing platform and an easier-safer-faster anyway accurate procedure.
Electronic innovative system for industry 4.0 that makes laboratory workstations smart connected and safer.
Alternanza scuola-lavoro in the service of popularization: mathematical games and networking between schools and universities
Robot supporting nursing homes staff and guests in their daily needs: Smart Delivery, Telepresence, Guide Me To
The Immersive Fabroom series blurs the boundaries between reality and the fantastic digital universes imagined by Fabvision and Tiwi
We will perform some chemistry, physics and biology experiments, useful to improve science teaching at school.
The project allows generating sea waves and looking at their propagation and interaction with coastal structures
A lasercut replica the original mechanical clock designed by Galileo Galilei in XV Century.
Pcto training experience in the field. Architectural and design exercises to make three-dimensional models and architectural models
PhiCube – A friendly robotic device for upper-limb telerehabilitation
How much would you weigh on Jupiter? How big are Saturn’s rings? Discover this and more surfing our solar system
Pico Bricks is an electronic development board + software which is designed for use in maker projects. With ten detachable modules included, Pico Bricks can be used to create a wide variety of projects. It also includes a protoboard that you can use to add your own modules!
Sensorizing mice traps to know the behavior of rodents in real time and make the rodent control service more efficient.
The press for cold pressing of oilseeds works on the principle of compressing the mass in it body by means of a spiral-shaped shaft that pushes the mass that we press forward.
An interactive exhibition about scam that projects visitors in a serious-game that entertains and informs through experiential learning.
Multidisciplinary research and teaching project dedicated to the design and digital fabrication of origami structures
Metaverse as a paradigm of representation and knowledge of architecture and complexity: AR and VR in the communication of the project.
A Social Innovation and Circular Economy project, to overcome the boundaries of planned obsolescence toward a better future
The Italian e-mobility network, “Network of schools for sustainable mobility in teaching”, currently consists of 44 upper secondary schools in 14 regions of Italy.
Riscarti explore the relationship between culture and waste recycling. The artworks reinsert waste in a new context, giving it new possibilities, to increase a sustainable culture. The installation "Indago Rom@" ( a multi-material composite of images, words and sounds) the artists Pamela Mattana and Fabio Pitotti help us searching the knots in the cosmopolitan ecosystem of the city.
Robot Amico di COMAU, basato sulla tecnologia del Racer3, Amico è il simbolo di un nuovo paradigma della robotica “Made in Comau” e rappresenta il concept di robot umanoide. powered by Opificio Innova
Exhibition of rocket models and probes designed, built and launched by the Rocket Team and the Space team.
The University of Bologna, through its office ARTEC – KTO new entrepreneurship, spinoff, startup and Almalabor, aims at promoting and making a positive policy for the creation and the development of new business from the research and from the students’ knowledges. Developing and managing such activities to create new enterprises in synergy with all Campuses.
Slammer is an autonomous rover project designed as a learning platform for robotics in general and ROS.
What is the future of space exploration? What are the boundaries and limits to be overcome? Exploring space means traveling farther, visiting new places and returning with new experiences and knowledge to help us on Earth
Interdisciplinary teaching paths that make use of computer science and new technologies to teach physics
Training activities in a digital key, enriched from time to time by collaborations with educational institutions, universities and companies.
INNOVATION AND SUSTAINABILITY
The Department of Excellence of Biotechnology Chemistry and Pharmacy of Siena University is a brand new Second Cycle Master’s Degree in Sustainable Industrial Pharmaceutical Biotechnology (SIPhaB).
The Hatrix is a collector of ideas, methodologies, prototypes and digital applications in the world of cultural heritage.
The Politecnico of Torino involves the students in Teams with a mission: “learning by doing” with the goal to grow up a new generation of engineers able to accept challenges and solve problems. The main goal of the teams is a practical training of the future engineer: to design means to compromise between an idea and what is actually buildable.
Exploring the use of Additive Manufacturing and NFC/blockchain technology to create experimental toys and collectibles based on mathematical/artistic shapes.
A glance to the future: innovative antimicrobial material for 3D printing developed in a virtuous collaboration between school and industry.
No more herbs and vegetables from the other side of the world. The place of production is the place of consumption. Enjoy fresh vegetables and herbs of the highest quality grown right on your roof!
The Formula Student car of the University of Rome Tor Vergata: from design to construction to participation in international competitions
A vision-aided positioning system for autonomous vehicles which exploits both cutting edge and consolidated vision technologies together with GNSS information.
In the stuttering’s rehabilitation, the use of VR and biosensors increases the effectiveness of treatments, reducing time and costs.
How do contaminants and water move in aquifers? The project simulates the main phenomena of the hydrological cycle in groundwater
AI-based motion recognition through body language aiming at evaluating the quality of experience of the user in a virtual museum.
An IOT functionality offered by the network added to an electric wheelchair will get the Automated_Smart Weelchair, a tool to facilitate the daily life of disabled people.