Exhibitors 2022
- EDUCATION
- GAMES
- SCIENCE
- STEAM PUNK
- AEROSPACE
- DRONES
- FABRICATION
- ARTIFICIAL INTELLIGENCE
- ROBOTICS
- VIRTUAL REALITY
- NEW MANUFACTURING
- RECYCLING & UPCYCLING
- STARTUP
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- PRODUCT DESIGN
- HOME AUTOMATION
- INTERNET OF THINGS
- WELLNESS & HEALTHCARE
- INDUSTRIAL AUTOMATION
- OPEN SOURCE
- 3D PRINTING
- ART
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- 3D SCANNING
- KIDS & EDUCATION
- CULTURAL HERITAGE
- BIOLOGY
- MUSIC & SOUND
- HACKS
Result for TAG "Education"

Alla Maker Faire 2022 arrivano rombanti i robot didattici di MindSharing.tech.

What is gravity? How do planets, stars and galaxies move in the Universe? Let’s find it out together!

ABACHOS - Automatic Back Home System - Aliante in grado di rientrare autonomamente dalla stratosfera
ABACHOS - Automatic Back Home System - statospheric automatic back-home glider

Ant Workflow is a CNC, an open source software, a control board, a lot of passion and much more. Basically, everything a maker needs to make electronic circuits.

Experimenting with 3D printing, laser cutting, milling cutters, vinyl cutting and more, introduced through an accessible approach and language
Argo is the personal robotic assistant for your home. A robot which can entertain but also be useful.
Cheap and customizable STEM Robot based on Arduino Uno with parts printed in 3D and easy-available components.

Automated system aimed to meteor detection, citizen science and Air Quality level
AVLA is a tool for designing inclusive cities, which welcome everyone equally, putting everyone on an equal basis

The nettle fibers have been kneaded with calcium oxide and water thus obtaining a resistant product. The compound obtained was placed inside a mold that allows to give the brick the desired shape.

Biomercato is a network of farmers that creates real and digital markets exclusively organic.

Learn how to recycle plastic and do DIY bioplastic at home

A framework for bullying and cyberbullying action detection by computer vision and artificial intelligence methods and algorithms

A new prototype of a geometric-mechanical device for the popularization and the teaching of calculus by hands-on activities

A VR application of the environment in which the Scipionyx Samniticus, known as Ciro, lived.

Learn the history of ancient Rome in an engaging and interactive way, your robot is your character in ancient Rome, you have to lead it to the Colosseum, you will receive support from QR codes on the playground that will display animations and information in augmented reality, when you will have arrived at the Colosseum you will discover the thrill of being a gladiator challenging other players in a no holds barred combat inside the "Colosseum" arena. Are you ready for the challenge?

The blue crab is a Mediterranean invasive species: our goal is to turn this harmful presence into a valuable resource.

A showcase of research activities run in our DHLab applying ICT to Archaeology, Geography, Italian Literature, Paleography, Art History.

The project invests in digital knowledge, creates multimedia educational products, gives opportunities to investigate about innovative methodology in outdoor learning.

The design of a shower system that aims at sustainability, creating good habits, raising awareness of water and energy savings and generating concrete economic benefits for the consumer. DocciA ++ does not affect comfort, but, on the contrary, improves the user experience, making the shower smart and interconnecte

A bike adapter device for children with limb difference problems, configurable to be adapted to the user, can be entirely build with a 3d printer using a flexible filament

Exploring the meaning of life through energy, frequency, and vibration

ELIO is a special set of electronic boards dedicated to programming teaching and prototyping of electronic projects through visual programming

EMOROBOT: UN ROBOT OPEN-SOURCE CHE RICONOSCE LE EMOZIONI PER FAVORIRE LO SVILUPPO DELLE COMPETENZE SOCIALI NEI BAMBINI CON AUTISMO
Students created games about European countries, their flags and capitals. They used the web-based programs Scratch and AppInventor to make games.

Do you want to know how the most recent artificial intelligent models are used to develop the visual system of the next generation of robotic agents? Come to visit our booth!

FerroPets' are programmable ferrofluid displays powered by Arduino. For this year: we will be assembling them into an interactive grid of 25 units.

With Alice - Between The Mirrors, we want to give people a playful way into quantum technology basics.

The HandExo is a personalizable hand-exoskeleton, it can redefine the future of hand rehabilitation.

Why travel around the city by car when you can use a hydrogen bike, sustainable and with a high range?

The prototypes show the features of a subfield of mixed reality called tangible user interfaces, where the user has to interact with multisensory objects that involve all the senses including smelll.

Homemade audio system made up of a transmission line subwoofer of 3,6 m and 480 W rms class T amplifier.

Analyzing digital models of linear transportation infrastructure making use also of cutting-edge technologies such as VR & AR viewers

360 ° immersive videos for job orientation for university students
How the study of human behavior can improve machines

ITSPHUN is a system which creates 3D objects by interlocking geometric shapes . It has learning , playing and crafting purposes .

the lab2go project, born a few years ago to help high schools recover their laboratory heritage

Technologies for tracking, tracing and classifying vehicular and pedestrian flows and their use for transport engineering.
The technology of yesterday, that of today and our idea of the future, trying in small gestures to make this world better than how we found it

Design of an artificial intelligence model for the recognition of crop diseases and creation of dedicated software and hardware for maximum performance.

Skyward Experimental Rocketry’s first competition sounding rocket

With the aim of identifying a holistic model of impact assessment of interventions on cultural heritage with a view to sustainability, the H2020 project, called SoPHIA, focuses on the fundamental dimensions to be taken into account in the exercise of the evaluation. That is to say: i) the areas of impact, which are necessarily transversal to the economic, social, environmental and cultural domains; ii) persons, understood as stakeholders directly involved or indirectly impacted by the intervention under analysis; iii) time, or the need for the impact assessment to be launched already in the design phase of the cultural intervention (Marchiori et al., 2022).
Impact Assessment; #Cultural Heritage; #Sustainability; #Wellbeing

M5Tello for S.T.R.E.A.M. 2.0: Learn to program a drone with block code to carry out many missions in a Educational context.
MaCh3D brings material testing outside laboratories directly in industrial production as well as on office desks or school benches thanks to a compact material testing platform and an easier-safer-faster anyway accurate procedure.

Electronic innovative system for industry 4.0 that makes laboratory workstations smart connected and safer.


Alternanza scuola-lavoro in the service of popularization: mathematical games and networking between schools and universities
Robot supporting nursing homes staff and guests in their daily needs: Smart Delivery, Telepresence, Guide Me To

The Immersive Fabroom series blurs the boundaries between reality and the fantastic digital universes imagined by Fabvision and Tiwi