Maker Faire Rome è la mia vetrina di innovazione e passione, un luogo dove il mio progetto “ANGELO” ha preso forma grazie alla condivisione di idee, feedback e connessioni con altri maker, permettendomi di portarlo avanti con successo.
Exhibitors 2022
- EDUCATION
- GAMES
- SCIENCE
- STEAM PUNK
- AEROSPACE
- DRONES
- FABRICATION
- ARTIFICIAL INTELLIGENCE
- ROBOTICS
- VIRTUAL REALITY
- NEW MANUFACTURING
- RECYCLING & UPCYCLING
- STARTUP
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- PRODUCT DESIGN
- HOME AUTOMATION
- INTERNET OF THINGS
- WELLNESS & HEALTHCARE
- INDUSTRIAL AUTOMATION
- OPEN SOURCE
- 3D PRINTING
- ART
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- 3D SCANNING
- KIDS & EDUCATION
- CULTURAL HERITAGE
- BIOLOGY
- MUSIC & SOUND
- HACKS
Riabilitazione in Realt Virtuale / Virtual Reality Rehabilitation
The Myndek project was born out of a desire to put expertise in the field of virtual reality and neuroscience at the service of people engaged in physical or mental rehabilitation. Through gamification, exercises that can be repetitive can be transformed into fun and stimulating experiences. The software in question does not set out to replace traditional therapies as much as to represent an innovative tool in the hands of therapists who can thus have infinite combinations of scenarios and activities available through a portable helmet.
Matteo Marucci
Matteo Marucci is a researcher in the field of neuroscience and has been involved for years in the creation of virtual reality scenarios for various sectors including research, architecture, marketing and events.
Tullio Persiani is a designer and 3D artist, he collaborates with different realities, from the world of architecture to that of rehabilitation, with a particular interest in creating virtual reality experiences.
Gianluca Silvestri is a freelance programmer graduated from Sapienza University, he is part of the exclusive Top Tal network and currently collaborates with Fao