Exhibitors 2020


Result for TAG "Games"



Consiglio Nazionale delle Ricerche
The project talks about the experience of the authors on the scientific dissemination of the global COVID 19 pandemic to children. There are many and complex …
 Research
  Consiglio Nazionale delle Ricerche
 2020

Consiglio Nazionale delle Ricerche
Discover the technologies of digital manufacturing and the world of light and photonics together with researchers from major European research centers and wi …
 Research
  Consiglio Nazionale delle Ricerche
 2020

Politecnico di MIlano
Inside the stand of the Politecnico di Milano - AI & Robotics Lab, visitors will discover the projects: Playbot4All: robots for inclusive play Aff …

Igor Imhoff
Boy is a VR installation, inspired by precinema machines. The work, usable only with a viewer, transports the visitor into a lunar landscape, where a child r …
 Arts
  Igor Imhoff
 2020

Agrupamento de Escolas de Alberto Sampaio - Clube dos Pequenitos & Agrupamento de Escolas de Trigal de Santa Maria
This project will lead you into an immersive tour, visiting monuments and getting to know the history of one of the most ancient towns in Europe, Braga, or B …
 Education
  Agrupamento de Escolas de Alberto Sampaio - Clube dos Pequenitos & Agrupamento de Escolas de Trigal de Santa Maria
 2020

Università Iuav di Venezia
The Università Iuav di Venezia presents at the Maker Faire 2020 a selection of teaching and research projects dedicated to Circular Economy and developed in …

Samaira Mehta, Aadit Mehta
CODE - EXPLORE - SETTLE at Planet Mars. The future is here and it's ready to play! CoderMarz is the only board game and STEM toy, that teaches about Mars fac …

Università degli Studi Roma Tre
DH Lab stems from interactive multimedia research experiences of archaeologists, philologists, geographers, paleographers, historians and art historians. Wit …

Daniel Sandoval Villa
Let’s bring your imagination and creativity altogether to make a set of musical instruments with cardboard, recycled materials and Micro:bit. We seek to in …

Matteo Betti
At the base of this idea there is the love for FPV practice, which consist of using cameras and video transmission systems to actually jump on board of any d …

Pärnu Koidula Gymnasium
We've created mobile apps to make the world cleaner and better. We tried to solve environmental problems on the basis of plastic collection, mask training ba …
 Education
  Pärnu Koidula Gymnasium
 2020

Università degli Studi Roma Tre
How to make tiles (of two kinds only) to obtain an aperiodic plane tessellation (always different due to the multiple choices): from an idea of Roger Penrose …
 Research
  Università degli Studi Roma Tre
 2020

Pioneer Works
Pioneer Works presents two pieces by Technology Residents Umber Majeed and Ryan Kuo whose works explore how the design of "game spaces" can be use …
 Arts
  Pioneer Works
 2020

Riccardo Rosini
From LEDs to photovoltaic panels, up to the most modern quantum computers, quantum mechanics is now everywhere. Makers of all ages can no longer exempt thems …

Quasar Progetto
Since our foundation in 1987, Quasar Institute for Advanced Design has been a cutting-edge structure for academic training, research and innovation in the fi …

THINKEDINTHESEA
FLUSHHH, addon board for Raspberry Pi. PWM Fan, WS2812b led and Power/Reboot Button. FLUSHHH is the all-in-one solution for the Raspberry Pi family. PWM Fan …

Gymnasium Vukovar, Croatia / Class Freshman (First year of high school)
SMART CITY OF VUKOVAR - OUR VIEW OF SMART LIVING Smart city of Vukovar, Croatia represents a prototype of the real projection (look) of one part of the main …
 Education
  Gymnasium Vukovar, Croatia / Class Freshman (First year of high school)
 2020

We Do Fablab
Multisensory experience space for children with disabilities: modular furniture, apps, lights, multisensory panels and toys with digital devices able to perc …

Ilaria Capra
"Spellbound" is a service which is made of a card game and an app. The card games explains playfully what epilepsy is at school, while the app is a …
 Health
  Ilaria Capra
 2020

ASSOCIAZIONE G.ECO
A game aimed at children and teenagers aged 7 and up. SuperEvolotto arrives at the Maker faire: the only bingo in which numbers are not extracted but are env …
 Education
  ASSOCIAZIONE G.ECO
 2020

Lino Strangis
A place in virtual reality where the ancient myth of the music of the spheres is revisited in conception and structure, proposing itself as an interactive ex …
 Arts
  Lino Strangis
 2020

Hyphen Hub
For the Maker Faire, Hyphen Hub will be presenting a series of talks with key world figures in the art & innovation industry, performances, 360 video wor …

Università dell'Aquila
A videogame at school? Is that a joke? It is absolutely not a joke! SuperflatMath is a videogame made to guide children, boys and girls into the amazing worl …
 Education
  Università dell'Aquila
 2020

Università di Bologna - ALMALABOR
This project is the result of the hackathon #SocialMakersforCovid19, a call for all students of university of Bologna to create high-impact social project in …
 Research
  Università di Bologna - ALMALABOR
 2020

Acrome Robotics - Riders.ai
Riders has created three unique competitions including a Drone Flying Race and a beginner and advanced Line Follower Race for Maker Faire Rome attendees to p …
 Research
  Acrome Robotics - Riders.ai
 2020

Officine Robotiche & Riders.ai
 Research
  Officine Robotiche & Riders.ai
 2020

ITS Fondazione Accademia Italiana Marina Mercantile
Virtually Safe project (simulation to navigate safely) is centered on what is the fundamental principle of the navigation code: all seafarers shall be proper …
 Education
  ITS Fondazione Accademia Italiana Marina Mercantile
 2020
 
Data updated on 2020-12-13 - 11.41.04 pm