Exhibitors 2019



Result for TAG "Games"



Carmelo Occhipinti Federica Bertini Alessandro Marianantoni
Four masterpieces of Caravaggio, Raffaello and Correggio in tactile format for an experimental approach that bridges the gap between art and accessibility

Clementoni R&D
We would like to collect needs and ideas meeting children, makers and AI experts to discuss about AI smart toys

Andrea Bonarini, Matteo Matteucci, Francesco Amigoni
AI&Robotics Lab, established in 1973 at Politecnico di Milano. Autonomous robots and vehicles, AI, Machine Learning, Vision, Perception.

Mercato Circolare
A desk with illustrative material of our company, possibility to have fun with interactive gamification paths about circular economy, vision of our conference show, BLUE REVOLUTION, on the tv.

Arrow Electronics Italia s.r.l.
Arrow is a global provider of products, services, and solutions to industrial and commercial users of electronic components and enterprise computing solutions. …

Michele Turco
Alberto Marzaioli" Balance Bike - A wooden bike for children aged 2 to 6, which allows them to develop balance and fine motor skills. The project has no commercial purposes and has been developed for scientific / educational purposes ( Duryng the Fab Academy 2019 cycle ). The project can be downloaded for Free and replicated in any other part of the World ( FabCloud archive ).

Walter Setti, Monica Gori
Novel technological solutions for the learning of mathematical concepts in primary schools and for the training of cognitive skills

ILIANA MORELLI
Boboto promotes Montessori pedagogy through the production of materials with new technologies, and coding and the concept of digital citizenship through workshops that encourage the active and conscious use of new technologies.

CampuStore
CampuStore brings new ideas and visions at Maker Faire Rome, again: close to the Kids Area organized by Codemotion Kids!, CampuStore takes part to the exhibitio …

Gruppo Chicken Counter
Explore with the children the world of numbers and the beauty of mathematics, stimulating emotions and interest, through a challenge between two opponents who will compete in increasingly difficult and complex levels.

Bernardo Monechi, Enrico Ubaldi, Vittorio Loreto
Citychrone is an interactive experience that allows common citizens to explore and design public transport scenarios.

4°Bt e 4°I ISIS "FERRARIS - BUCCINI"
The prototype, using an accelerometer and bluetooth communication, allows you to control a robot-rover by hand gestures.
  A15 (pav. 5)

Doc Creativity Soc. Coop.
Doc Creativity is the cooperative in Doc network which addresses all freelances of creative sectors, always seizing the processes of evolution and ibridation th …

Fabrizio Di Vittorio
VGA Controller, PS/2 Mouse and Keyboard Controller, Graphics Library, Game Engine and ANSI/VT Terminal for the ESP32

Be-Team another amazing project by yu-scan Ltd
Taking your EEG brain signals and its up to you to make a storm. Or maybe destroy your opposition. Come play.

Alessio Corno
Small electric competition vehicle, suitable for children and teenagers

Jocelyn Grace Pericotti, Tommaso Formica, Marco Diliberto, Alessandro Belotti
Geometry is looking at the world through a child eyes

Hoist Finance
Hoist Finance is a trusted debt restructuring partner to international banks and financial institutions. We are specialised in serving banks in handling non-per …

Il Brevetto - Giornale delle Invenzioni
The “Genius” is the main theme of the magazine “The Patent”, the curiosity and passion for innovation are the values of an editorial staff that was born …

Emiliano gatti, Gianluca Meola
The first educational robotics kit on Leonardo da Vinci, a kit to learn Leonardo's history and inventions in a technological key, training logic and developing problem-solving skills in kids.

Maria Buoncristiano, Luciano Florio e Donato Manta
The project aims at making Braille known and promoting it by making it become every child's heritage.

An international collaboration between U.S. based artist/activist, Joseph DeLappe and Scotland-based artists and game developers, Malath Abbas, Tom Demajo and Albert Elwin of Biome Collective.
Killbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences.

Bernardo Monechi, Enrico Ubaldi, Vittorio Loreto
Kreyon City is an interactive and collaborative experience in which participants build sustainable cities with LEGO bricks.

Riccardo Mariani e Benedetto Scoppola
Discover how the car traffic works and how the effects of a bottleneck spread in time and space playing with us

Federico Capriuoli – Acas3D; Carlo Leggieri – Celanapoli: Valeri Tiukov - INFN
Very high resolution 3D survey of an underground archaeological site located in Naples combined with innovative research with muon radiography

main author: Mario D’Ettorre, Armando Altieri, Roberto Seghini co-author: Mariarosaria Emanuele, Alessandro Morello - the IoT team @ TecnoStudio Ars Innova
Led Hockey Game based on multigame Led Interactive Platform v. 2.0

Lup

Nina Aleksic, Annapaola Di Pierro, Ginevra Gallo Perozzi, Chiara Quattro, Alice Raimondi Crainz
Lup is an interactive game for children able to develop memory, reactivity and competition.

Michele Seraglio
MASTERGROOVE: exploration and didactis of bass guitar

Gruppo Mindgames della classe 4^Arob ITIS Delpozzo, Cuneo
We thought of a new way to play videogames: we think every player should be able to play just using his mind!

Smarted
MultiActivityBoard allows a learning through a multisensory approach, applying Tangible User Interfaces

Virgilio Claudio Campobasso
Naima (Natural Interface Mastermind) is a "gestual" implementation of the old 1970s codebreaker, Mastermind.
  B15 (pav. 6)

L. Colombo, M. Fontana, A. Merli, A. Valente, F. Vittorielli
Our game was born with the intent to make children collaborate and learn, to reduce differences and obstacles physical. Come to discover Nuvola!

OKdo
We’re a unique global tech company focused solely on SBC and IoT. We work with some of the best technology companies on the planet to bring people the latest …

Singular Devices Maker Studio
Open LED Race an minimalist cars race with a strip of LEDs

Lino Strangis
Modeled in vr and 3D printed sculptures, virtual reality experience, experimental electronic live music and more ...

Giovanni Mannara
This project is a pedal board and a maker style joystick, in fact it was printed with a plasma laser and folded with a hydraulic press, I used 3 potentiometers: accelerator, brake, steering wheel. All this controlled with arduino using the UnoJoy library which allowed me to simulate a Joystick, what this means, when I connect the arduino to the PC it is not read as arduino but Joystick.  It is possible to use it with any game, for the respect I made a video on Youtube only of the steering wheel here is the link (https://www.youtube.com/watch?v=nCQKoZ5gcmk&t=1s) is a DIY project but with this does not mean that the details have not been taken care of, I am attaching the photos below. Hope you like it !!

I Malosios
Print your own murble run!

Andrea Rastelli, Graziano Pepe Muzzurru, Mina Spasenovski, Mattia Yuri Messina
5 meters 3d printed model of a mosasaurus with augmented reality interactions

Quasar Progetto srl
Research, design and innovation. These are the main features that have been part Quasar Institute for Advanced Design’s DNA since its foundation in 1987. Th …

Sonia Zaru, Valentina Rossi, Grazia Faleschini
The project plans to make people do physical activity through a simple running game, made of LED, engaging and competitive.

Tatsuya Kaneko, Tetsuya Asai, and Hiroshi Momose (Hokkaido University)
A newly-developed reconfigurable AI accelerator for Arduino and the AI systems are exhibited. Everybody can touch and enjoy them.

Michele Cancelli, Mattia D'Angelo, Giulio Gaetti
With our project, we want to show how sometimes, we kid can and we are more enterprising than many adults. We have always tried to, even though small invention, to improve the world next to us or to report perished values. A mix between dated and future, between innovation and rediscovery.

AGILEWARE
It doesn't matter if you feel being a Jedi or a Sith: you need a SaberLED to enter the battle!

Pärnu Koidula Gymnasium, Form 12
Purpose of the game is to develop players knowledge about safe behaviour in the internet. This game is made for basic school students (aged 7+). In this game two teams take part. Both team has their own colour game bases, on which they have to collect same coloured shapes which are put on different places on the game board. Game buttons are Bee-Bot robots, which are easily programmable. Both team has a quiz about safe behaviour in the internet opened from their smart device. Answering right or wrong depending on their answer they get to move on. Teams have to find the fastest route to collect all the shapes from the game board and also the fastest route to the opponent team start point. On the game board there are different squares with activities which prevent or help to move on. Wins the team who has collected all the shapes and gotten first on the opponent’s starting point.

Francesca Vacca
Kit of molds for the sea made with biomaterial derived from shells completely biodegradable.

Lorenzo De Luca, Michele D'Amico.
Self driving simulator: Curved screen, pedals, F1 steel and gaming seat, all managed by Arduino!

Tullia Iori, Ilaria Giannetti
SIXXIGames are serious games to educate young architects and engineers to discover construction history and italian structural engineering heritage.
 
Data updated on 2024-07-24 - 5.04.30 pm