- STEAM PUNK
- ARTIFICIAL INTELLIGENCE
- VIRTUAL REALITY
- NEW MANUFACTURING
- RECYCLING & UPCYCLING
- ARTISANS & NEW CRAFT
- FASHION & WEARABLES
- PRODUCT DESIGN
- HOME AUTOMATION
- INTERNET OF THINGS
- WELLNESS & HEALTHCARE
- INDUSTRIAL AUTOMATION
- OPEN SOURCE
- 3D PRINTING
- ENERGY & SUSTAINABILITY
- YOUNG MAKERS (< 18)
- FOOD & AGRICULTURE
- CIRCULAR ECONOMY
- 3D SCANNING
- KIDS & EDUCATION
- CULTURAL HERITAGE
- MUSIC & SOUND
Result for TAG "Kids & Education"
Alla Maker Faire 2022 arrivano rombanti i robot didattici di MindSharing.tech.
What is gravity? How do planets, stars and galaxies move in the Universe? Let’s find it out together!
Argo is the personal robotic assistant for your home. A robot which can entertain but also be useful.
A VR application of the environment in which the Scipionyx Samniticus, known as Ciro, lived.
Learn the history of ancient Rome in an engaging and interactive way, your robot is your character in ancient Rome, you have to lead it to the Colosseum, you will receive support from QR codes on the playground that will display animations and information in augmented reality, when you will have arrived at the Colosseum you will discover the thrill of being a gladiator challenging other players in a no holds barred combat inside the "Colosseum" arena. Are you ready for the challenge?
The blue crab is a Mediterranean invasive species: our goal is to turn this harmful presence into a valuable resource.
The project invests in digital knowledge, creates multimedia educational products, gives opportunities to investigate about innovative methodology in outdoor learning.
A bike adapter device for children with limb difference problems, configurable to be adapted to the user, can be entirely build with a 3d printer using a flexible filament
ELIO is a special set of electronic boards dedicated to programming teaching and prototyping of electronic projects through visual programming
EMOROBOT: UN ROBOT OPEN-SOURCE CHE RICONOSCE LE EMOZIONI PER FAVORIRE LO SVILUPPO DELLE COMPETENZE SOCIALI NEI BAMBINI CON AUTISMO
Students created games about European countries, their flags and capitals. They used the web-based programs Scratch and AppInventor to make games.
FerroPets' are programmable ferrofluid displays powered by Arduino. For this year: we will be assembling them into an interactive grid of 25 units.
The prototypes show the features of a subfield of mixed reality called tangible user interfaces, where the user has to interact with multisensory objects that involve all the senses including smelll.
M5Tello for S.T.R.E.A.M. 2.0: Learn to program a drone with block code to carry out many missions in a Educational context.
Alternanza scuola-lavoro in the service of popularization: mathematical games and networking between schools and universities
We will perform some chemistry, physics and biology experiments, useful to improve science teaching at school.
A lasercut replica the original mechanical clock designed by Galileo Galilei in XV Century.
PhiCube – A friendly robotic device for upper-limb telerehabilitation
How much would you weigh on Jupiter? How big are Saturn’s rings? Discover this and more surfing our solar system
Pico Bricks is an electronic development board + software which is designed for use in maker projects. With ten detachable modules included, Pico Bricks can be used to create a wide variety of projects. It also includes a protoboard that you can use to add your own modules!
A Social Innovation and Circular Economy project, to overcome the boundaries of planned obsolescence toward a better future
Robot Amico di COMAU, basato sulla tecnologia del Racer3, Amico è il simbolo di un nuovo paradigma della robotica “Made in Comau” e rappresenta il concept di robot umanoide. powered by Opificio Innova
What is the future of space exploration? What are the boundaries and limits to be overcome? Exploring space means traveling farther, visiting new places and returning with new experiences and knowledge to help us on Earth
Interdisciplinary teaching paths that make use of computer science and new technologies to teach physics
Training activities in a digital key, enriched from time to time by collaborations with educational institutions, universities and companies.
The Hatrix is a collector of ideas, methodologies, prototypes and digital applications in the world of cultural heritage.
Exploring the use of Additive Manufacturing and NFC/blockchain technology to create experimental toys and collectibles based on mathematical/artistic shapes.
How do contaminants and water move in aquifers? The project simulates the main phenomena of the hydrological cycle in groundwater